Show OptionsDisplay.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_OptionsDisplayh_INCLUDE__)
#define __INCLUDE_OptionsDisplayh_INCLUDE__
#include <common/OptionEntry.h>
class OptionsDisplay
{
public:
static OptionsDisplay *instance();
enum DataType
{
NoAccess = 0,
RWAccess = 1,
RAccess = 2,
NoRestore = 4,
DebugOnly = 8
};
bool getHideFinalScore() { return hideFinalScore_; }
OptionEntryBool &getHideFinalScoreEntry() { return hideFinalScore_; }
bool getNoPlanDraw() { return noPlanDraw_; }
OptionEntryBool &getNoPlanDrawEntry() { return noPlanDraw_; }
int getTankModelSize() { return tankModelSize_; }
OptionEntryInt &getTankModelSizeEntry() { return tankModelSize_; }
int getRoamVarianceRamp() { return roamVarianceRamp_; }
OptionEntryInt &getRoamVarianceRampEntry() { return roamVarianceRamp_; }
int getRoamVarianceStart() { return roamVarianceStart_; }
OptionEntryInt &getRoamVarianceStartEntry() { return roamVarianceStart_; }
int getRoamVarianceTank() { return roamVarianceTank_; }
OptionEntryInt &getRoamVarianceTankEntry() { return roamVarianceTank_; }
int getNumberExplosionParts() { return explosionParts_; }
OptionEntryInt &getNumberExplosionPartsEntry() { return explosionParts_; }
int getExplosionParticlesMult() { return explosionParticleMult_; }
OptionEntryInt &getExplosionParticlesMultEntry() { return explosionParticleMult_; }
int getNumberExplosionSubParts() { return explosionSubParts_; }
OptionEntryInt &getNumberExplosionSubPartsEntry() { return explosionSubParts_; }
int getBrightness() { return brightness_; }
OptionEntryInt &getBrightnessEntry() { return brightness_; }
float getDrawDistance() { return drawDistance_; }
OptionEntryFloat &getDrawDistanceEntry() { return drawDistance_; } ;
float getDrawDistanceFade() { return drawDistanceFade_; }
OptionEntryFloat &getDrawDistanceFadeEntry() { return drawDistanceFade_; } ;
bool getSmoothLines() { return smoothLines_; }
OptionEntryBool &getSmoothLinesEntry() { return smoothLines_; }
bool getFrameTimer() { return frameTimer_; }
OptionEntryBool &getFrameTimerEntry() { return frameTimer_; }
bool getNoLenseFlare() { return noLenseFlare_; }
OptionEntryBool &getNoLenseFlareEntry() { return noLenseFlare_; }
bool getNoROAM() { return noROAM_; }
OptionEntryBool &getNoROAMEntry() { return noROAM_; }
bool getNoShadows() { return noShadows_; }
OptionEntryBool &getNoShadowsEntry() { return noShadows_; }
bool getNoGLShadows() { return noGLShadows_; }
OptionEntryBool &getNoGLShadowsEntry() { return noGLShadows_; }
bool getNoDrawParticles() { return noDrawParticles_; }
OptionEntryBool &getNoDrawParticlesEntry() { return noDrawParticles_; }
bool getNoSimulateParticles() { return noSimulateParticles_; }
OptionEntryBool &getNoSimulateParticlesEntry() { return noSimulateParticles_; }
bool getNoTessalation() { return noTessalation_; }
OptionEntryBool &getNoTessalationEntry() { return noTessalation_; }
bool getNoModelLOD() { return noModelLOD_; }
OptionEntryBool &getNoModelLODEntry() { return noModelLOD_; }
bool getNoModelLighting() { return noModelLighting_; }
OptionEntryBool &getNoModelLightingEntry() { return noModelLighting_; }
bool getNoVBO() { return noVBO_; }
OptionEntryBool &getNoVBOEntry() { return noVBO_; }
bool getNoFog() { return noFog_; }
OptionEntryBool &getNoFogEntry() { return noFog_; }
bool getHideMenus() { return hideMenus_; }
OptionEntryBool &getHideMenusEntry() { return hideMenus_; }
const char *getLastVersionPlayed() { return lastVersionPlayed_; }
OptionEntryString &getLastVersionPlayedEntry() { return lastVersionPlayed_; }
bool getDetailTexture() { return detailTexture_; }
OptionEntryBool &getDetailTextureEntry() { return detailTexture_; }
bool getUseLandscapeTexture() { return useLandscapeTexture_; }
OptionEntryBool &getUseLandscapeTextureEntry() { return useLandscapeTexture_; }
bool getFullScreen() { return fullScreen_; }
OptionEntryBool &getFullScreenEntry() { return fullScreen_; }
bool getMoreRes() { return moreRes_; }
OptionEntryBool &getMoreResEntry() { return moreRes_; }
bool getFullClear() { return fullClear_; }
OptionEntryBool &getFullClearEntry() { return fullClear_; }
bool getInvertElevation() { return invertElevation_; }
OptionEntryBool &getInvertElevationEntry() { return invertElevation_; }
bool getInvertMouse() { return invertMouse_; }
OptionEntryBool &getInvertMouseEntry() { return invertMouse_; }
bool getSwapYAxis() { return swapYAxis_; }
OptionEntryBool &getSwapYAxisEntry() { return swapYAxis_; }
bool getSideScroll() { return sideScroll_; }
OptionEntryBool &getSideScrollEntry() { return sideScroll_; }
bool getStorePlayerCamera() { return storePlayerCamera_; }
OptionEntryBool &getStorePlayerCameraEntry() { return storePlayerCamera_; }
bool getNoGLExt() { return noGLExt_; }
OptionEntryBool &getNoGLExtEntry() { return noGLExt_; }
bool getNoGLTexSubImage() { return noGLTexSubImage_; }
OptionEntryBool &getNoGLTexSubImageEntry() { return noGLTexSubImage_; }
bool getNoGLMultiTex() { return noGLMultiTex_; }
OptionEntryBool &getNoGLMultiTexEntry() { return noGLMultiTex_; }
bool getNoGLCubeMap() { return noGLCubeMap_; }
OptionEntryBool &getNoGLCubeMapEntry() { return noGLCubeMap_; }
bool getNoGLSphereMap() { return noGLSphereMap_; }
OptionEntryBool &getNoGLSphereMapEntry() { return noGLSphereMap_; }
bool getNoGLCompiledArrays() { return noGLCompiledArrays_; }
OptionEntryBool &getNoGLCompiledArraysEntry() { return noGLCompiledArrays_; }
bool getNoGLEnvCombine() { return noGLEnvCombine_; }
OptionEntryBool &getNoGLEnvCombineEntry() { return noGLEnvCombine_; }
bool getNoGLHardwareMipmaps() { return noGLHardwareMipmaps_; }
OptionEntryBool &getNoGLHardwareMipmapsEntry() { return noGLHardwareMipmaps_; }
bool getNoGLShaders() { return noGLShaders_; }
OptionEntryBool &getNoGLShadersEntry() { return noGLShaders_; }
int getSoundChannels() { return soundChannels_; }
OptionEntryInt &getSoundChannelsEntry() { return soundChannels_; }
bool getNoSound() { return noSound_; }
OptionEntryBool &getNoSoundEntry() { return noSound_; }
bool getNoMusic() { return noMusic_; }
OptionEntryBool &getNoMusicEntry() { return noMusic_; }
bool getNoAmbientSound() { return noAmbientSound_; }
OptionEntryBool &getNoAmbientSoundEntry() { return noAmbientSound_; }
bool getNoSkins() { return noSkins_; }
OptionEntryBool &getNoSkinsEntry() { return noSkins_; }
int getTankDetail() { return tankDetail_; }
OptionEntryInt &getTankDetailEntry() { return tankDetail_; }
int getEffectsDetail() { return effectsDetail_; }
OptionEntryInt &getEffectsDetailEntry() { return effectsDetail_; }
bool getDrawLines() { return drawLines_; }
OptionEntryBool &getDrawLinesEntry() { return drawLines_; }
bool getDrawNormals() { return drawNormals_; }
OptionEntryBool &getDrawNormalsEntry() { return drawNormals_; }
bool getDrawGraphicalShadowMap() { return drawGraphicalShadowMap_; }
OptionEntryBool &getDrawGraphicalShadowMapEntry() { return drawGraphicalShadowMap_; }
bool getDrawCollisionGeoms() { return drawCollisionGeoms_; }
OptionEntryBool &getDrawCollisionGeomsEntry() { return drawCollisionGeoms_; }
bool getDrawCollisionSpace() { return drawCollisionSpace_; }
OptionEntryBool &getDrawCollisionSpaceEntry() { return drawCollisionSpace_; }
bool getDrawBoundingSpheres() { return drawBoundingSpheres_; }
OptionEntryBool &getDrawBoundingSpheresEntry() { return drawBoundingSpheres_; }
bool getDrawPlayerNames() { return drawPlayerNames_; }
OptionEntryBool &getDrawPlayerNamesEntry() { return drawPlayerNames_; }
bool getDrawPlayerIcons() { return drawPlayerIcons_; }
OptionEntryBool &getDrawPlayerIconsEntry() { return drawPlayerIcons_; }
bool getDrawPlayerSight() { return drawPlayerSight_; }
OptionEntryBool &getDrawPlayerSightEntry() { return drawPlayerSight_; }
bool getOldSightPosition() { return oldSightPosition_; }
OptionEntryBool &getOldSightPositionEntry() { return oldSightPosition_; }
bool getDrawPlayerHealth() { return drawPlayerHealth_; }
OptionEntryBool &getDrawPlayerHealthEntry() { return drawPlayerHealth_; }
bool getDrawPlayerColor() { return drawPlayerColor_; }
OptionEntryBool &getDrawPlayerColorEntry() { return drawPlayerColor_; }
bool getDrawWater() { return drawWater_; }
OptionEntryBool &getDrawWaterEntry() { return drawWater_; }
bool getDrawLandscape() { return drawLandscape_; }
OptionEntryBool &getDrawLandscapeEntry() { return drawLandscape_; }
bool getDrawSurround() { return drawSurround_; }
OptionEntryBool &getDrawSurroundEntry() { return drawSurround_; }
bool getDrawMovement() { return drawMovement_; }
OptionEntryBool &getDrawMovementEntry() { return drawMovement_; }
bool getNoWaterMovement() { return noWaterMovement_; }
OptionEntryBool &getNoWaterMovementEntry() { return noWaterMovement_; }
bool getNoWaterReflections() { return noWaterReflections_; }
OptionEntryBool &getNoWaterReflectionsEntry() { return noWaterReflections_; }
bool getNoWaterBuffers() { return noWaterBuffers_; }
OptionEntryBool &getNoWaterBuffersEntry() { return noWaterBuffers_; }
bool getNoWaterWaves() { return noWaterWaves_; }
OptionEntryBool &getNoWaterWavesEntry() { return noWaterWaves_; }
bool getNoWaterLOD() { return noWaterLOD_; }
OptionEntryBool &getNoWaterLODEntry() { return noWaterLOD_; }
bool getNoSkyMovement() { return noSkyMovement_; }
OptionEntryBool &getNoSkyMovementEntry() { return noSkyMovement_; }
bool getNoSkyLayers() { return noSkyLayers_; }
OptionEntryBool &getNoSkyLayersEntry() { return noSkyLayers_; }
bool getNoTrees() { return noTrees_; }
OptionEntryBool &getNoTreesEntry() { return noTrees_; }
bool getNoPrecipitation() { return noPrecipitation_; }
OptionEntryBool &getNoPrecipitationEntry() { return noPrecipitation_; }
bool getLowTreeDetail() { return lowTreeDetail_; }
OptionEntryBool &getLowTreeDetailEntry() { return lowTreeDetail_; }
bool getSortAccessories() { return sortAccessories_; }
OptionEntryBool &getSortAccessoriesEntry() { return sortAccessories_; }
bool getNoDepthSorting() { return noDepthSorting_; }
OptionEntryBool &getNoDepthSortingEntry() { return noDepthSorting_; }
bool getSoftwareMouse() { return softwareMouse_; }
OptionEntryBool &getSoftwareMouseEntry() { return softwareMouse_; }
bool getShowContextHelp() { return showContextHelp_; }
OptionEntryBool &getShowContextHelpEntry() { return showContextHelp_; }
bool getClientLogToFile() { return clientLogToFile_; }
OptionEntryBool &getClientLogToFileEntry() { return clientLogToFile_; }
int getClientLogState() { return clientLogState_; }
OptionEntryInt &getClientLogStateEntry() { return clientLogState_; }
bool getValidateServerIp() { return validateServerIp_; }
OptionEntryBool &getValidateServerIpEntry() { return validateServerIp_; }
int getSoundVolume() { return soundVolume_; }
OptionEntryInt &getSoundVolumeEntry() { return soundVolume_; }
int getMusicVolume() { return musicVolume_; }
OptionEntryInt &getMusicVolumeEntry() { return musicVolume_; }
int getDialogSize() { return dialogSize_; }
OptionEntryInt &getDialogSizeEntry() { return dialogSize_; }
int getAntiAlias() { return antiAlias_; }
OptionEntryInt &getAntiAliasEntry() { return antiAlias_; }
int getTexSize() { return texSize_; }
OptionEntryInt &getTexSizeEntry() { return texSize_; }
int getScreenWidth() { return screenWidth_; }
OptionEntryInt &getScreenWidthEntry() { return screenWidth_; }
int getScreenHeight() { return screenHeight_; }
OptionEntryInt &getScreenHeightEntry() { return screenHeight_; }
int getDepthBufferBits() { return depthBufferBits_; }
OptionEntryInt &getDepthBufferBitsEntry() { return depthBufferBits_; }
int getColorComponentSize() { return colorComponentSize_; }
OptionEntryInt &getColorComponentSizeEntry() { return colorComponentSize_; }
int getBitsPerPixel() { return bitsPerPixel_; }
OptionEntryInt &getBitsPerPixelEntry() { return bitsPerPixel_; }
bool getDoubleBuffer() { return doubleBuffer_; }
OptionEntryBool &getDoubleBufferEntry() { return doubleBuffer_; }
bool getSaveWindowPositions() { return saveWindowPositions_; }
OptionEntryBool &getSaveWindowPositionsEntry() { return saveWindowPositions_; }
const char * getOnlineUserName() { return onlineUserName_; }
OptionEntryString &getOnlineUserNameEntry() { return onlineUserName_; }
const char * getOnlineTankModel() { return onlineTankModel_; }
OptionEntryString &getOnlineTankModelEntry() { return onlineTankModel_; }
const char * getOnlineUserIcon() { return onlineUserIcon_; }
OptionEntryString &getOnlineUserIconEntry() { return onlineUserIcon_; }
Vector getOnlineColor() { return onlineColor_; }
OptionEntryVector &getOnlineColorEntry() { return onlineColor_; }
const char * getHostDescription() { return hostDescription_; }
OptionEntryString &getHostDescriptionEntry() { return hostDescription_; }
const char * getBuyTab() { return buyTab_; }
OptionEntryString &getBuyTabEntry() { return buyTab_; }
int getToolTipTime() { return toolTipTime_; }
OptionEntryInt &getToolTipTimeEntry() { return toolTipTime_; }
int getToolTipSpeed() { return toolTipSpeed_; }
OptionEntryInt &getToolTipSpeedEntry() { return toolTipSpeed_; }
int getFramesPerSecondLimit() { return framesPerSecondLimit_; }
OptionEntryInt &getFramesPerSecondLimitEntry() { return framesPerSecondLimit_; }
bool getFocusPause() { return focusPause_; }
OptionEntryBool &getFocusPauseEntry() { return focusPause_; }
void loadSafeValues();
void loadDefaultValues();
void loadFastestValues();
bool writeOptionsToFile();
bool readOptionsFromFile();
std::list<OptionEntry *> &getOptions() { return options_; }
protected:
static OptionsDisplay *instance_;
std::list<OptionEntry *> options_;
OptionEntryBool depricatedNoBoidSound_;
OptionEntryBool depricatedNoBOIDS_;
OptionEntryBoundedInt depricatedMaxModelTriPercentage_;
OptionEntryBool depricatedUseHex_;
OptionEntryInt depricatedDayTime_;
OptionEntryInt depricatedSunYZAng_;
OptionEntryInt depricatedSunXYAng_;
OptionEntryInt bannerRowsDepricated_;
OptionEntryString depricatedUniqueUserId_;
OptionEntryBool depricatedNoShips_;
OptionEntryBool depricatedDrawShipPaths_;
OptionEntryBool depricatedFirstTimePlayed_;
OptionEntryBool depricatedNoWaves_;
OptionEntryBool depricatedNoCg_;
OptionEntryBoundedInt brightness_;
OptionEntryBoundedInt explosionParts_;
OptionEntryBoundedInt explosionSubParts_;
OptionEntryBoundedInt explosionParticleMult_;
OptionEntryBool drawMovement_;
OptionEntryInt colorComponentSize_;
OptionEntryInt soundChannels_;
OptionEntryInt bitsPerPixel_;
OptionEntryInt depthBufferBits_;
OptionEntryInt tankModelSize_;
OptionEntryInt toolTipTime_;
OptionEntryInt toolTipSpeed_;
OptionEntryInt framesPerSecondLimit_;
OptionEntryBool noFog_;
OptionEntryBool detailTexture_;
OptionEntryBool saveWindowPositions_;
OptionEntryBool doubleBuffer_;
OptionEntryBool smoothLines_;
OptionEntryBool moreRes_;
OptionEntryBool fullScreen_;
OptionEntryBool fullClear_;
OptionEntryBool noGLTexSubImage_;
OptionEntryBool noGLCubeMap_;
OptionEntryBool noGLSphereMap_;
OptionEntryBool noGLExt_;
OptionEntryBool noGLMultiTex_;
OptionEntryBool noGLCompiledArrays_;
OptionEntryBool noGLEnvCombine_;
OptionEntryBool noGLHardwareMipmaps_;
OptionEntryBool noGLShaders_;
OptionEntryBool invertElevation_;
OptionEntryBool invertMouse_;
OptionEntryBool noSound_;
OptionEntryBool noMusic_;
OptionEntryBool noAmbientSound_;
OptionEntryBool noShadows_;
OptionEntryBool noGLShadows_;
OptionEntryBool noDrawParticles_;
OptionEntryBool noSimulateParticles_;
OptionEntryBool drawNormals_;
OptionEntryBool drawGraphicalShadowMap_;
OptionEntryBool drawLines_;
OptionEntryFloat drawDistance_;
OptionEntryFloat drawDistanceFade_;
OptionEntryBool drawCollisionGeoms_;
OptionEntryBool drawCollisionSpace_;
OptionEntryBool drawBoundingSpheres_;
OptionEntryBool noLenseFlare_;
OptionEntryBool noSkins_;
OptionEntryBool sortAccessories_;
OptionEntryBool drawWater_;
OptionEntryBool drawLandscape_;
OptionEntryBool drawSurround_;
OptionEntryBool drawPlayerNames_;
OptionEntryBool drawPlayerIcons_;
OptionEntryBool drawPlayerSight_;
OptionEntryBool oldSightPosition_;
OptionEntryBool drawPlayerColor_;
OptionEntryBool drawPlayerHealth_;
OptionEntryBool noTrees_;
OptionEntryBool noDepthSorting_;
OptionEntryBool hideFinalScore_;
OptionEntryInt roamVarianceStart_;
OptionEntryInt roamVarianceRamp_;
OptionEntryInt roamVarianceTank_;
OptionEntryBool hideMenus_;
OptionEntryBool noROAM_;
OptionEntryBool noTessalation_;
OptionEntryBool noVBO_;
OptionEntryBool noModelLOD_;
OptionEntryBool noModelLighting_;
OptionEntryBool useLandscapeTexture_;
OptionEntryBool noSkyLayers_;
OptionEntryBool noSkyMovement_;
OptionEntryBool noPrecipitation_;
OptionEntryBool frameTimer_;
OptionEntryBool noWaterBuffers_;
OptionEntryBool noWaterMovement_;
OptionEntryBool noWaterWaves_;
OptionEntryBool noWaterLOD_;
OptionEntryBool noWaterReflections_;
OptionEntryBool showContextHelp_;
OptionEntryBool lowTreeDetail_;
OptionEntryBool softwareMouse_;
OptionEntryBool sideScroll_;
OptionEntryBool storePlayerCamera_;
OptionEntryBool swapYAxis_;
OptionEntryBool clientLogToFile_;
OptionEntryInt clientLogState_;
OptionEntryBool validateServerIp_;
OptionEntryBool noPlanDraw_;
OptionEntryBoundedInt antiAlias_;
OptionEntryBoundedInt dialogSize_;
OptionEntryBoundedInt texSize_;
OptionEntryBoundedInt tankDetail_;
OptionEntryBoundedInt effectsDetail_;
OptionEntryBoundedInt soundVolume_;
OptionEntryBoundedInt musicVolume_;
OptionEntryInt screenWidth_;
OptionEntryInt screenHeight_;
OptionEntryString hostDescription_;
OptionEntryString onlineUserName_;
OptionEntryString onlineTankModel_;
OptionEntryString onlineUserIcon_;
OptionEntryVector onlineColor_;
OptionEntryString buyTab_;
OptionEntryString lastVersionPlayed_;
OptionEntryBool focusPause_;
private:
OptionsDisplay();
virtual ~OptionsDisplay();
};
#endif
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