Show Mouse.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _MOUSE_H_
#define _MOUSE_H_
#include <SDL/SDL.h>
// Mouse.h: interface for the Mouse class.
//
//////////////////////////////////////////////////////////////////////
class Mouse
{
public:
static Mouse *instance();
void processMouseEvent(SDL_Event &event);
protected:
static Mouse *instance_;
int mouse_sensitivity_;
private:
Mouse();
virtual ~Mouse();
void mouseDown(SDL_Event &event);
void mouseUp(SDL_Event &event);
void mouseMove(SDL_Event &event);
};
#endif /* _MOUSE_H_ */
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