Show ModelRendererTree.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ModelRendererTreeh_INCLUDE__)
#define __INCLUDE_ModelRendererTreeh_INCLUDE__
#include <graph/ModelRenderer.h>
#include <GLEXT/GLTexture.h>
#include <3dsparse/Model.h>
#include <common/ModelID.h>
class ModelRendererTree : public ModelRenderer
{
public:
ModelRendererTree(Model *model, ModelID &id);
virtual ~ModelRendererTree();
virtual void draw(float currentFrame,
float distance, float fade);
virtual void drawBottomAligned(float currentFrame,
float distance, float fade);
virtual Model *getModel() { return model_; }
protected:
Model *model_;
int treeType_;
static GLuint treePineList, treePineSmallList;
static GLuint treePine2List, treePine2SmallList;
static GLuint treePine3List, treePine3SmallList;
static GLuint treePine4List, treePine4SmallList;
static GLuint treePine2SnowList, treePine2SnowSmallList;
static GLuint treePine3SnowList, treePine3SnowSmallList;
static GLuint treePine4SnowList, treePine4SnowSmallList;
static GLuint treePineSnowList, treePineSnowSmallList;
static GLuint treePineBurntList, treePineBurntSmallList;
static GLuint treePineYellowList, treePineYellowSmallList;
static GLuint treePineLightList, treePineLightSmallList;
static GLuint treePalmList, treePalmSmallList;
static GLuint treePalm2List, treePalm2SmallList;
static GLuint treePalm3List, treePalm3SmallList;
static GLuint treePalm4List, treePalm4SmallList;
static GLuint treePalmBList;
static GLuint treePalmB2List;
static GLuint treePalmB3List;
static GLuint treePalmB4List;
static GLuint treePalmB5List;
static GLuint treePalmB6List;
static GLuint treePalmB7List;
static GLuint treePalmBurntList, treePalmBurntSmallList;
static GLuint treeOakList, treeOakSmallList;
static GLuint treeOak2List, treeOak2SmallList;
static GLuint treeOak3List, treeOak3SmallList;
static GLuint treeOak4List, treeOak4SmallList;
static GLTexture pineTextureA_;
static GLTexture pineTextureB_;
static GLTexture palmTextureA_;
static GLTexture palmTextureB_;
static GLTexture oakTextureA_;
};
#endif // __INCLUDE_ModelRendererTreeh_INCLUDE__
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