Show ModelRendererStore.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <graph/ModelRendererStore.h>
#include <graph/ModelRendererMesh.h>
#include <graph/ModelRendererTree.h>
#include <3dsparse/ModelStore.h>
#include <common/Defines.h>
ModelRendererStore *ModelRendererStore::instance_ = 0;
ModelRendererStore *ModelRendererStore::instance()
{
if (!instance_)
{
instance_ = new ModelRendererStore;
}
return instance_;
}
ModelRendererStore::ModelRendererStore()
{
}
ModelRendererStore::~ModelRendererStore()
{
}
ModelRenderer *ModelRendererStore::loadModel(ModelID &modelId)
{
std::map<std::string, ModelRenderer *>::iterator findItor =
fileMap_.find(modelId.getStringHash());
if (findItor == fileMap_.end())
{
ModelRenderer *model = getModel(modelId);
fileMap_[modelId.getStringHash()] = model;
return model;
}
return (*findItor).second;
}
ModelRenderer *ModelRendererStore::getModel(ModelID &id)
{
Model *model = ModelStore::instance()->loadModel(id);
ModelRenderer *modelRenderer = 0;
if (0 == strcmp("Tree", id.getType()))
{
modelRenderer = new ModelRendererTree(model, id);
}
else
{
modelRenderer = new ModelRendererMesh(model);
}
return modelRenderer;
}
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