Show ModelRendererMesh.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ModelRendererMeshh_INCLUDE__)
#define __INCLUDE_ModelRendererMeshh_INCLUDE__
#include <graph/ModelRenderer.h>
#include <3dsparse/Model.h>
class GLTexture;
class ModelRendererMesh : public ModelRenderer
{
public:
ModelRendererMesh(Model *model);
virtual ~ModelRendererMesh();
virtual void draw(float currentFrame,
float distance, float fade);
virtual void drawBottomAligned(float currentFrame,
float distance, float fade);
virtual Model *getModel() { return model_; }
protected:
struct MeshFrameInfo
{
MeshFrameInfo() : displayList(0), lastCachedState(0) {}
unsigned int displayList;
unsigned int lastCachedState;
};
struct MeshInfo
{
MeshInfo() : texture(0) {}
GLTexture *texture;
std::vector<MeshFrameInfo> frameInfos_;
};
Model *model_;
std::vector<BoneType *> boneTypes_;
std::vector<MeshInfo> meshInfos_;
Vector vertexTranslation_;
virtual void drawMesh(unsigned int m, Mesh *mesh, float currentFrame);
virtual void drawVerts(unsigned int m, Mesh *mesh, bool vertexLighting, int frame);
virtual void setup();
};
#endif // __INCLUDE_ModelRendererMeshh_INCLUDE__
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