Show Main2DCamera.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// Main2DCamera.h: interface for the Main2DCamera class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAIN2DCAMERA_H__6E4FE185_C69A_4523_ADF5_2F1B5A1ABF53__INCLUDED_)
#define AFX_MAIN2DCAMERA_H__6E4FE185_C69A_4523_ADF5_2F1B5A1ABF53__INCLUDED_
#include <engine/GameStateI.h>
#include <GLEXT/GLViewPort.h>
class Main2DCamera : public GameStateI
{
public:
static Main2DCamera *instance();
virtual void draw(const unsigned state);
GLViewPort &getViewPort() { return viewPort_; }
bool getHide() { return hide_; }
void setHide(bool hide) { hide_ = hide; }
protected:
static Main2DCamera *instance_;
GLViewPort viewPort_;
bool hide_;
private:
Main2DCamera();
virtual ~Main2DCamera();
};
#endif // !defined(AFX_MAIN2DCAMERA_H__6E4FE185_C69A_4523_ADF5_2F1B5A1ABF53__INCLUDED_)
See more files for this project here