Show ImageStore.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ImageStoreh_INCLUDE__)
#define __INCLUDE_ImageStoreh_INCLUDE__
#include <common/ImageID.h>
#include <map>
#include <string>
class GLImage;
class ImageStore
{
public:
static ImageStore *instance();
GLImage *loadImage(ImageID &imageId);
protected:
static ImageStore *instance_;
std::map<std::string, GLImage *> imageMap_;
GLImage *getImage(ImageID &id);
private:
ImageStore();
virtual ~ImageStore();
};
#endif
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