Show Gamma.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _GAMMA_H_
#define _GAMMA_H_
#include <SDL/SDL.h>
struct GammaSettings
{
Uint16 Red [256];
Uint16 Green[256];
Uint16 Blue [256];
};
class Gamma
{
public:
static Gamma *instance();
// should be between 0.3f, 4.0f
bool save();
bool set();
void reset();
protected:
static Gamma *instance_;
private:
Gamma();
virtual ~Gamma();
GammaSettings savedSettings_;
};
#endif /* _GAMMA_H_ */
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