Show GLSetup.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <graph/GLSetup.h>
#include <GLEXT/GLStateExtension.h>
#include <GLEXT/GLConsole.h>
void GLSetup::setup()
{
glPolygonMode(GL_FRONT, GL_FILL);
glDisable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
GLfloat fogColor[4]= {0.8f, 0.8f, 0.8f, 1.0f};
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogColor);
glFogf(GL_FOG_DENSITY, 0.001f);
//glHint(GL_FOG_HINT, GL_DONT_CARE);
//glFogf(GL_FOG_START, 1.0f);
//glFogf(GL_FOG_END, 2.0f);
//glFogf(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
glAlphaFunc(GL_GREATER, 0.00f);
GLConsole::instance(); // Make sure console is inited
GLState::setBaseState(GLState::TEXTURE_ON | GLState::BLEND_OFF | GLState::DEPTH_ON);
GLStateExtension::setup();
}
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