Show device.h syntax highlighted
/***************************************************************************
device.h - ALSA sound device
-------------------
begin : Thu Mar 18 2004
copyright : (C) 2004 by Reality Rift Studios
email : mattias@realityrift.com
***************************************************************************
The contents of this file are subject to the Mozilla Public License Version
1.1 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the NeoEngine, NeoDevALSA, device.h
The Initial Developer of the Original Code is Mattias Jansson.
Portions created by Mattias Jansson are Copyright (C) 2004
Reality Rift Studios. All Rights Reserved.
***************************************************************************/
#ifndef __NEALSA_DEVICE_H
#define __NEALSA_DEVICE_H
#include <neoengine/audio.h>
namespace NeoALSA
{
/**
* \brief ALSA device implementation
* \author Mattias Jansson (mattias@realityrift.com)
*/
class AudioDevice : public NeoEngine::AudioDevice
{
friend class Sound;
protected:
public:
/**
* \param pkFileManager File manager, will use core global object if null (default)
*/
AudioDevice( NeoEngine::FileManager *pkFileManager = 0 );
/**
*/
virtual ~AudioDevice();
/**
* Open the audio device
* \param rkWindow Window to initialize sound device in
*/
virtual bool Open( const NeoEngine::RenderWindow &rkWindow );
/**
* Close the audio device
*/
virtual void Close();
/**
* Load a sound file. Implement in derived class
* \param rstrFilename File name
* \return Ptr to sound
*/
virtual NeoEngine::Sound *LoadSound( const std::string &rstrFilename );
};
};
#endif
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