Show processor.h syntax highlighted
/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROCESSOR_H
#define PROCESSOR_H
#include <qstring.h>
class Model;
class LOD;
class Processor
{
public:
Processor();
virtual ~Processor();
/**
* Set a name for the processor, to be displayed in debug and error
* messages.
**/
void setName(const QString& name)
{
mName = name;
}
const QString& name() const
{
return mName;
}
virtual bool initProcessor(Model* model);
virtual bool process() = 0;
Model* model() const { return mModel; }
LOD* lod() const { return mLOD; }
static void setBaseFrame(unsigned int frame) { mBaseFrame = frame; }
static unsigned int baseFrame() { return mBaseFrame; }
protected:
void setLOD(LOD* lod);
private:
QString mName;
Model* mModel;
LOD* mLOD;
static unsigned int mBaseFrame;
};
/*
* vim: et sw=2
*/
#endif //PROCESSOR_H
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