processor.cpp from Boson at Krugle
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/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "processor.h"
#include "model.h"
#include "debug.h"
unsigned int Processor::mBaseFrame = 0;
Processor::Processor()
{
mName = "Unnamed";
mModel = 0;
mLOD = 0;
}
Processor::~Processor()
{
}
bool Processor::initProcessor(Model* model)
{
mModel = model;
if(!mModel)
{
BO_NULL_ERROR(mModel);
return false;
}
setLOD(mModel->baseLOD());
if(!mLOD)
{
BO_NULL_ERROR(mLOD);
return false;
}
return true;
}
void Processor::setLOD(LOD* lod)
{
mLOD = lod;
}
/*
* vim: et sw=2
*/
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