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/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LOD_H
#define LOD_H
#include <qvaluevector.h>
class Mesh;
class Frame;
class QString;
class LOD
{
public:
LOD();
LOD(LOD* base);
~LOD();
unsigned int addMesh(Mesh* m);
Mesh* mesh(unsigned int i) const { return mMeshes[i]; }
unsigned int meshCount() const { return mMeshes.count(); }
void removeAllMeshesBut(const QValueVector<Mesh*>& meshes);
void removeReferencesToMesh(Mesh* mesh);
unsigned int createFrame();
Frame* frame(unsigned int i) const { return mFrames[i]; }
unsigned int frameCount() const { return mFrames.count(); }
void removeAllFramesBut(const QValueVector<Frame*>& frames);
float distance() const { return mDist; }
void setDistance(float dist) { mDist = dist; }
QString shortStats() const;
private:
QValueVector<Mesh*> mMeshes;
QValueVector<Frame*> mFrames;
float mDist;
};
#endif //LOD_H
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