Show frame.h syntax highlighted
/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef FRAME_H
#define FRAME_H
class Mesh;
class BoMatrix;
class Frame
{
public:
Frame();
Frame(Frame* f);
~Frame();
int id() const { return mId; }
void setId(int id) { mId = id; }
inline BoMatrix* matrix(unsigned int i) const { return mMatrices[i]; }
void setMatrix(unsigned int i, BoMatrix* m);
inline Mesh* mesh(unsigned int i) const { return mMeshes[i]; }
void setMesh(unsigned int i, Mesh* m);
void allocateNodes(unsigned int i);
inline unsigned int nodeCount() const { return mNodeCount; }
/**
* Remove the mesh @p mesh from the allocated list of meshes. If @p mesh is
* not referenced by this frame, then this method is a noop.
*
* If @p mesh is referenced by this frame, it is removed and the @ref
* nodeCount is reduced accordingly (@p mesh may be referenced multiple
* times!).
**/
void removeMesh(Mesh* mesh);
private:
int mId;
BoMatrix** mMatrices;
Mesh** mMeshes;
unsigned int mNodeCount;
};
/*
* vim: et sw=2
*/
#endif //FRAME_H
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