Show ComsRmPlayerMessage.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ComsRmPlayerMessageh_INCLUDE__)
#define __INCLUDE_ComsRmPlayerMessageh_INCLUDE__
#include <coms/ComsMessage.h>
class ComsRmPlayerMessage : public ComsMessage
{
public:
ComsRmPlayerMessage(unsigned int playerId = 0);
virtual ~ComsRmPlayerMessage();
unsigned int getPlayerId() { return playerId_; }
// Inherited from ComsMessage
virtual bool writeMessage(NetBuffer &buffer);
virtual bool readMessage(NetBufferReader &reader);
protected:
unsigned int playerId_;
private:
ComsRmPlayerMessage(const ComsRmPlayerMessage &);
const ComsRmPlayerMessage & operator=(const ComsRmPlayerMessage &);
};
#endif
See more files for this project here