ComsPlayerStatusMessage.cpp from Scorched 3D at Krugle
Show ComsPlayerStatusMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <coms/ComsPlayerStatusMessage.h>
ComsPlayerStatusMessage::ComsPlayerStatusMessage() :
ComsMessage("ComsPlayerStatusMessage")
{
}
ComsPlayerStatusMessage::~ComsPlayerStatusMessage()
{
}
bool ComsPlayerStatusMessage::writeMessage(NetBuffer &buffer)
{
buffer.addToBuffer((unsigned int) waitingPlayers_.size());
std::list<unsigned int>::iterator itor;
for (itor = waitingPlayers_.begin();
itor != waitingPlayers_.end();
itor++)
{
unsigned int player = *itor;
buffer.addToBuffer(player);
}
return true;
}
bool ComsPlayerStatusMessage::readMessage(NetBufferReader &reader)
{
waitingPlayers_.clear();
unsigned int size = 0;
if (!reader.getFromBuffer(size)) return false;
for (unsigned int i=0; i<size; i++)
{
unsigned int player = 0;
if (!reader.getFromBuffer(player)) return false;
waitingPlayers_.push_back(player);
}
return true;
}
bool ComsPlayerStatusMessage::playerWaiting(unsigned int playerId)
{
std::list<unsigned int>::iterator itor;
for (itor = waitingPlayers_.begin();
itor != waitingPlayers_.end();
itor++)
{
unsigned int player = *itor;
if (player == playerId) return true;
}
return false;
}
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