Show ComsPlayerStateMessage.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _comsPlayerStateMessage_h
#define _comsPlayerStateMessage_h
#include <coms/ComsMessage.h>
class ComsPlayerStateMessage : public ComsMessage
{
public:
enum MessageContents
{
eTankStateOnly = 1,
eTankNoAccessories = 2,
eTankFullState = 3
};
ComsPlayerStateMessage(MessageContents contents);
virtual ~ComsPlayerStateMessage();
// Inherited from ComsMessage
virtual bool writeMessage(NetBuffer &buffer);
virtual bool readMessage(NetBufferReader &reader);
protected:
MessageContents contents_;
private:
ComsPlayerStateMessage(const ComsPlayerStateMessage &);
const ComsPlayerStateMessage & operator=(const ComsPlayerStateMessage &);
};
#endif // _comsPlayerStateMessage_h
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