Show ComsMessageHandler.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ComsMessageHandlerh_INCLUDE__)
#define __INCLUDE_ComsMessageHandlerh_INCLUDE__
#include <net/NetMessageHandler.h>
#include <map>
class ComsMessageConnectionHandlerI
{
public:
virtual ~ComsMessageConnectionHandlerI();
virtual void clientConnected(NetMessage &message) = 0;
virtual void clientDisconnected(NetMessage &message) = 0;
virtual void clientError(NetMessage &message,
const char *errorString) = 0;
virtual void messageRecv(unsigned int destinationId) = 0;
virtual void messageSent(unsigned int destinationId) = 0;
};
class ComsMessageHandlerI
{
public:
virtual ~ComsMessageHandlerI();
virtual bool processMessage(
NetMessage &message,
const char *messageType,
NetBufferReader &reader) = 0;
};
class ComsMessageHandlerSentI
{
public:
virtual ~ComsMessageHandlerSentI();
virtual bool processSentMessage(
unsigned int id,
const char *message,
NetBufferReader &reader) = 0;
};
class ComsMessageHandler : public NetMessageHandlerI
{
public:
ComsMessageHandler(const char *instanceName = "");
virtual ~ComsMessageHandler();
// Used to add a handler for a specific message type
void setConnectionHandler(
ComsMessageConnectionHandlerI *handler);
void addHandler(const char *messageType,
ComsMessageHandlerI *handler);
void addSentHandler(const char *messageType,
ComsMessageHandlerSentI *handler);
// Inherited from NetMessageHandlerI
virtual void processMessage(NetMessage &message);
bool &getMessageLogging() { return comsMessageLogging_; }
protected:
std::string instanceName_;
std::map<std::string, ComsMessageHandlerI *> recvHandlerMap_;
std::map<std::string, ComsMessageHandlerSentI *> sentHandlerMap_;
ComsMessageConnectionHandlerI *connectionHandler_;
bool comsMessageLogging_;
void processReceiveMessage(NetMessage &message);
void processSentMessage(NetMessage &message);
};
#endif
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