Show ComsMessage.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _comsMessage_h
#define _comsMessage_h
#include <string>
#include <net/NetMessage.h>
class ComsMessage
{
public:
ComsMessage(const char *type);
virtual ~ComsMessage();
virtual bool writeMessage(NetBuffer &buffer) = 0;
virtual bool readMessage(NetBufferReader &reader) = 0;
// The string that defines the type of coms message
bool writeTypeMessage(NetBuffer &buffer);
bool readTypeMessage(NetBufferReader &reader);
const char *getMessageType() { return type_.c_str(); }
protected:
std::string type_;
private:
ComsMessage(const ComsMessage &);
const ComsMessage & operator=(const ComsMessage &);
};
#endif // _comsMessage_h
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