Show ComsFileMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <coms/ComsFileMessage.h>
ComsFileMessage::ComsFileMessage() :
ComsMessage("ComsFileMessage")
{
}
ComsFileMessage::~ComsFileMessage()
{
}
bool ComsFileMessage::writeMessage(NetBuffer &buffer)
{
buffer.addDataToBuffer(fileBuffer.getBuffer(), fileBuffer.getBufferUsed());
return true;
}
bool ComsFileMessage::readMessage(NetBufferReader &reader)
{
unsigned int size = reader.getBufferSize() - reader.getReadSize();
fileBuffer.allocate(size);
fileBuffer.setBufferUsed(size);
reader.getDataFromBuffer(fileBuffer.getBuffer(), size);
return true;
}
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