Show ComsDefenseMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <coms/ComsDefenseMessage.h>
#include <weapons/AccessoryStore.h>
ComsDefenseMessage::ComsDefenseMessage() :
ComsMessage("ComsDefenseMessage"),
playerId_(0),
change_(eNoChange),
infoId_(0)
{
}
ComsDefenseMessage::ComsDefenseMessage(unsigned int playerId,
DefenseChange change,
unsigned int infoId) :
ComsMessage("ComsDefenseMessage"),
playerId_(playerId),
change_(change),
infoId_(infoId)
{
}
ComsDefenseMessage::~ComsDefenseMessage()
{
}
bool ComsDefenseMessage::writeMessage(NetBuffer &buffer)
{
buffer.addToBuffer(playerId_);
buffer.addToBuffer((int) change_);
buffer.addToBuffer(infoId_);
return true;
}
bool ComsDefenseMessage::readMessage(NetBufferReader &reader)
{
if (!reader.getFromBuffer(playerId_)) return false;
int c = 0;
if (!reader.getFromBuffer(c)) return false;
change_ = (DefenseChange) c;
if (!reader.getFromBuffer(infoId_)) return false;
return true;
}
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