Show ComsConnectMessage.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _comsConnectMessage_h
#define _comsConnectMessage_h
// The very first message sent from the client to the server
// requesting a connection.
//
// Since version 37 the format of this message has been changed
// it is now sent/serialized as a name/value pair list
// this means we can add any extra args can be added without breaking
// backward compatability
#include <coms/ComsMessage.h>
#include <stdlib.h>
#include <map>
#include <string>
class ComsConnectMessage : public ComsMessage
{
public:
ComsConnectMessage();
virtual ~ComsConnectMessage();
void setVersion(const char *version) { setValue("version", version); }
void setProtocolVersion(const char *pversion) { setValue("pversion", pversion); }
void setUserName(const char *username) { setValue("username", username); }
void setPassword(const char *password) { setValue("password", password); }
void setUniqueId(const char *uid) { setValue("uid", uid); }
void setSUI(const char *SUId) { setValue("SUId", SUId); }
void setHostDesc(const char *host) { setValue("host", host); }
void setNoPlayers(unsigned int players);
const char *getVersion() { return getValue("version"); }
const char *getProtocolVersion() { return getValue("pversion"); }
const char *getUserName() { return getValue("username"); }
const char *getPassword() { return getValue("password"); }
const char *getHostDesc() { return getValue("host"); }
const char *getUniqueId() { return getValue("uid"); }
const char *getSUI() { return getValue("SUId"); }
unsigned int getNoPlayers() {
return (unsigned int) atoi(getValue("numplayers")?getValue("numplayers"):"0"); }
// Inherited from ComsMessage
virtual bool writeMessage(NetBuffer &buffer);
virtual bool readMessage(NetBufferReader &reader);
protected:
std::map<std::string, std::string> values_;
void setValue(const char *name, const char *value);
const char *getValue(const char *name);
private:
ComsConnectMessage(const ComsConnectMessage &);
const ComsConnectMessage & operator=(const ComsConnectMessage &);
};
#endif // _comsConnectMessage_h
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