Show ComsConnectMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <coms/ComsConnectMessage.h>
#include <common/Defines.h>
ComsConnectMessage::ComsConnectMessage()
: ComsMessage("ComsConnectMessage")
{
}
ComsConnectMessage::~ComsConnectMessage()
{
}
void ComsConnectMessage::setNoPlayers(unsigned int players)
{
char buf[10]; snprintf(buf, 10, "%i", players); setValue("numplayers", buf);
}
bool ComsConnectMessage::writeMessage(NetBuffer &buffer)
{
buffer.addToBuffer((unsigned int) values_.size());
std::map<std::string, std::string>::iterator itor;
for (itor = values_.begin();
itor != values_.end();
itor++)
{
buffer.addToBuffer((*itor).first.c_str());
buffer.addToBuffer((*itor).second.c_str());
}
return true;
}
bool ComsConnectMessage::readMessage(NetBufferReader &reader)
{
unsigned int noV = 0;
values_.clear();
if (!reader.getFromBuffer(noV)) return false;
for (unsigned int i=0; i<noV; i++)
{
std::string name, value;
if (!reader.getFromBuffer(name)) return false;
if (!reader.getFromBuffer(value)) return false;
// Validate the user strings
if (strlen(value.c_str()) > 50)
{
((char *)value.c_str())[50] = '\0';
}
values_[name] = value;
}
return true;
}
const char *ComsConnectMessage::getValue(const char *name)
{
std::map<std::string, std::string>::iterator itor =
values_.find(name);
if (itor == values_.end()) return "";
return (*itor).second.c_str();
}
void ComsConnectMessage::setValue(const char *name, const char *value)
{
values_[name] = value;
}
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