ComsConnectAcceptMessage.h from Scorched 3D at Krugle
Show ComsConnectAcceptMessage.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _comsConnectAcceptMessage_h
#define _comsConnectAcceptMessage_h
#include <coms/ComsMessage.h>
class ComsConnectAcceptMessage : public ComsMessage
{
public:
ComsConnectAcceptMessage(unsigned int destinationId = 0,
const char *serverName = "",
const char *publishAddress = "",
const char *uniqueId = "");
virtual ~ComsConnectAcceptMessage();
unsigned int getDestinationId() { return destinationId_; }
const char *getServerName() { return serverName_.c_str(); }
const char *getPublishAddress() { return publishAddress_.c_str(); }
const char *getUniqueId() { return uniqueId_.c_str(); }
NetBuffer &getServerPng() { return serverPng_; }
// Inherited from ComsMessage
virtual bool writeMessage(NetBuffer &buffer);
virtual bool readMessage(NetBufferReader &reader);
protected:
unsigned int destinationId_;
std::string serverName_;
std::string publishAddress_;
std::string uniqueId_;
NetBuffer serverPng_;
private:
ComsConnectAcceptMessage(const ComsConnectAcceptMessage &);
const ComsConnectAcceptMessage & operator=(const ComsConnectAcceptMessage &);
};
#endif // _comsConnectAcceptMessage_h
See more files for this project here