ComsConnectAcceptMessage.cpp from Scorched 3D at Krugle
Show ComsConnectAcceptMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <client/ScorchedClient.h>
#include <server/ScorchedServer.h>
#include <coms/ComsConnectAcceptMessage.h>
#include <weapons/AccessoryStore.h>
#include <common/OptionsScorched.h>
ComsConnectAcceptMessage::ComsConnectAcceptMessage(unsigned int destinationId,
const char *serverName,
const char *publishAddress,
const char *uniqueId) :
ComsMessage("ComsConnectAcceptMessage"),
destinationId_(destinationId),
serverName_(serverName),
publishAddress_(publishAddress),
uniqueId_(uniqueId)
{
}
ComsConnectAcceptMessage::~ComsConnectAcceptMessage()
{
}
bool ComsConnectAcceptMessage::writeMessage(NetBuffer &buffer)
{
buffer.addToBuffer(destinationId_);
buffer.addToBuffer(serverName_);
buffer.addToBuffer(publishAddress_);
buffer.addToBuffer(uniqueId_);
buffer.addToBuffer(serverPng_.getBufferUsed());
buffer.addDataToBuffer(serverPng_.getBuffer(), serverPng_.getBufferUsed());
if (!ScorchedServer::instance()->getOptionsGame().getMainOptions().
writeToBuffer(buffer, false, false)) return false;
return true;
}
bool ComsConnectAcceptMessage::readMessage(NetBufferReader &reader)
{
if (!reader.getFromBuffer(destinationId_)) return false;
if (!reader.getFromBuffer(serverName_)) return false;
if (!reader.getFromBuffer(publishAddress_)) return false;
if (!reader.getFromBuffer(uniqueId_)) return false;
unsigned int used;
if (!reader.getFromBuffer(used)) return false;
serverPng_.allocate(used);
serverPng_.reset();
serverPng_.setBufferUsed(used);
reader.getDataFromBuffer(serverPng_.getBuffer(), used);
#ifndef S3D_SERVER
if (!ScorchedClient::instance()->getOptionsGame().getMainOptions().
readFromBuffer(reader, false, false)) return false;
#endif // #ifndef S3D_SERVER
return true;
}
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