ComsBuyAccessoryMessage.cpp from Scorched 3D at Krugle
Show ComsBuyAccessoryMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <coms/ComsBuyAccessoryMessage.h>
ComsBuyAccessoryMessage::ComsBuyAccessoryMessage(
unsigned int playerId,
unsigned int accessoryId,
bool buy) :
ComsMessage("ComsBuyAccessoryMessage"),
playerId_(playerId), accessoryId_(accessoryId),
buy_(buy)
{
}
ComsBuyAccessoryMessage::~ComsBuyAccessoryMessage()
{
}
bool ComsBuyAccessoryMessage::writeMessage(NetBuffer &buffer)
{
buffer.addToBuffer(playerId_);
buffer.addToBuffer(accessoryId_);
buffer.addToBuffer(buy_);
return true;
}
bool ComsBuyAccessoryMessage::readMessage(NetBufferReader &reader)
{
if (!reader.getFromBuffer(playerId_)) return false;
if (!reader.getFromBuffer(accessoryId_)) return false;
if (!reader.getFromBuffer(buy_)) return false;
return true;
}
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