Show ComsAddPlayerMessage.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <coms/ComsAddPlayerMessage.h>
ComsAddPlayerMessage::ComsAddPlayerMessage() :
ComsMessage("ComsAddPlayerMessage")
{
}
ComsAddPlayerMessage::ComsAddPlayerMessage(
unsigned int playerId,
const char *playerName,
Vector playerColor,
const char *modelName,
const char *typeName,
unsigned int destinationId,
unsigned int playerTeam,
const char *playerType) :
ComsMessage("ComsAddPlayerMessage"),
playerId_(playerId),
playerName_(playerName),
playerType_(playerType),
playerColor_(playerColor),
modelName_(modelName),
typeName_(typeName),
destinationId_(destinationId),
playerTeam_(playerTeam)
{
}
ComsAddPlayerMessage::~ComsAddPlayerMessage()
{
}
bool ComsAddPlayerMessage::writeMessage(NetBuffer &buffer)
{
buffer.addToBuffer(playerName_);
buffer.addToBuffer(playerType_);
buffer.addToBuffer(modelName_);
buffer.addToBuffer(typeName_);
buffer.addToBuffer(playerId_);
buffer.addToBuffer(destinationId_);
buffer.addToBuffer(playerTeam_);
buffer.addToBuffer(playerColor_);
buffer.addToBuffer(playerIcon_.getBufferUsed());
if (playerIcon_.getBufferUsed() > 0)
{
buffer.addToBuffer(playerIconName_);
buffer.addDataToBuffer(playerIcon_.getBuffer(),
playerIcon_.getBufferUsed());
}
return true;
}
bool ComsAddPlayerMessage::readMessage(NetBufferReader &reader)
{
if (!reader.getFromBuffer(playerName_)) return false;
if (!reader.getFromBuffer(playerType_)) return false;
if (!reader.getFromBuffer(modelName_)) return false;
if (!reader.getFromBuffer(typeName_)) return false;
if (!reader.getFromBuffer(playerId_)) return false;
if (!reader.getFromBuffer(destinationId_)) return false;
if (!reader.getFromBuffer(playerTeam_)) return false;
if (!reader.getFromBuffer(playerColor_)) return false;
unsigned int used = 0;
if (!reader.getFromBuffer(used)) return false;
if (used > 0)
{
if (!reader.getFromBuffer(playerIconName_)) return false;
playerIcon_.allocate(used);
playerIcon_.setBufferUsed(used);
if (!reader.getDataFromBuffer(playerIcon_.getBuffer(),
used)) return false;
}
return true;
}
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