Code Search for Developers
 
 
  

quantize.c from Allegro game programming library at Krugle


Show quantize.c syntax highlighted

/*         ______   ___    ___
 *        /\  _  \ /\_ \  /\_ \
 *        \ \ \L\ \\//\ \ \//\ \      __     __   _ __   ___
 *         \ \  __ \ \ \ \  \ \ \   /'__`\ /'_ `\/\`'__\/ __`\
 *          \ \ \/\ \ \_\ \_ \_\ \_/\  __//\ \L\ \ \ \//\ \L\ \
 *           \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
 *            \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
 *                                           /\____/
 *                                           \_/__/
 *
 *      Optimised palette generation routines.
 *
 *      By Michal Mertl.
 *
 *      Portability improvements and bugfixes by Michael Bukin.
 *
 *      See readme.txt for copyright information.
 *
 *      The algorithm used here is my own, because the ones I found
 *      on the net seemed too complex for me :-) First I just count the
 *      number of pixels of the same color (the number of different colors
 *      is for 24/32bpp significantly reduced by using only 4(5) bits per
 *      AL_RGB). Than I sort the list with the most used colors first. Most
 *      of the palette is just copy of this list and the al_rest (very
 *      important in fact) is generated by comparing colors one by one
 *      with each other inserting to the palette the most different ones.
 *
 *      The vast majority of the time spent in the routine is in initial
 *      counting (looking up items in hashtable), so the smaller the number
 *      of colors the faster the result. For example on my computer (P100)
 *      with 800/600 32bpp image and 4 bits per AL_RGB it takes about 590ms
 *      and with 5 bits per AL_RGB about 5100ms.
 */


#include <stdlib.h>
#include <string.h>

#include "allegro.h"



#define DEFAULT_PREC       4
#define DEFAULT_FRACTION   5
#define DEFAULT_MAXSWAPS   16
#define DEFAULT_MINDIFF    9


/* the number of lists, prime number */
#define HASHTABLESIZE      1031


typedef struct NODE {
   struct NODE *next;
   int color, count;
} NODE;


typedef struct {
   int color, al_key;
} ITEM;


static int distinct;
static NODE *hash_table;



static void delete_list(NODE *list)
{
   NODE *node, *next;

   for (node = list; node != NULL; node = next) {
      next = node->next;
      free (node);
   }
}



static void insert_node(int color)
{
   NODE *p;

   p = &hash_table[color % HASHTABLESIZE];

   for (;;) {
      if (p->color == color) {
	 /* this node (e.g. the color was already filled) */
	 p->count++;
	 return;
      }
      if (p->next)
	 p = p->next;
      else
	 break;
   }

   /* new color */
   if (p->count) {
      p->next = malloc(sizeof(NODE));
      p = p->next;
   }
   if (p != NULL) {
      p->color = color;
      p->count = 1;
      p->next = NULL;
      distinct++;
   }
}



/* helper function for builtin qsort function */
static int qsort_helper_ITEM(AL_CONST void *e1, AL_CONST void *e2)
{
   return ((ITEM *)e2)->al_key - ((ITEM *)e1)->al_key;
}



/* compare two color values */
static INLINE int compare_cols(int col1, int col2)
{
   int b = ((col1 >> 16) & 0xFF) - ((col2 >> 16) & 0xFF);
   int g = ((col1 >> 8) & 0xFF) - ((col2 >> 8) & 0xFF);
   int r = ((col1 & 0xFF) - (col2 & 0xFF));
   return (((r < 0) ? -r : r) + ((g < 0) ? -g : g) + ((b < 0) ? -b : b));
}



/* Searches the array from 'item'th field comparing any pair of items.
 * Fills 'al_key' field of all items >= 'item'th with the difference
 * value (the smallest difference between the checked color and all
 * already used). Than only the last added item has to be compared with
 * all other not yet added colors, what is performed afterwards.
 */
static void optimize_colors(ITEM *array, int item, int palsize, int length, int mindiff)
{
   int i, j, best, curbest, bestpos, t;

   /* iterate through the array comparing any item behind 'item' */
   for (i=item; i<length; i++) {

      /* with all item in front of 'item' */
      for (j=0, curbest=1000; j<item; j++) {
	 t = compare_cols(array[i].color, array[j].color);

	 /* finding minimum difference (maximal to all used colors) */
	 if (t < curbest) {
	    curbest = t;
	    if (t < mindiff)
	       break;
	 }
      }

      /* filling that minimum to 'al_key' field */
      array[i].al_key = curbest;
   }

   /* sort the array begind 'item' according to 'al_key' field */
   qsort(array + item, length - item, sizeof(ITEM), qsort_helper_ITEM);

   /* find the start of small values ('al_key') in array and safely reducing
    * the number of items we'll work with 
    */
   for (i = item; i < length; i++) {
      if (array[i].al_key < mindiff) {
	 length = i;
	 break;
      }
   }

   /* the most different color (from colors in [0,item)) */
   bestpos = item;
   best = array[item].al_key;

   /* swapping loop (the length goes from the size of palette) */
   for (i=item; i<palsize; i++) {
      /* the 'i'th best is already known */
      if (best < mindiff) {
	 return;
      }
      else {
	 int tmp;

	 /* swap the focused color and the one with 'bestpos' (the most
	  * different) index
	  */
	 tmp = array[bestpos].color;
	 array[bestpos] = array[i];
	 array[i].color = tmp;

	 /* fix the keys (can be only diminished with the last added color) */
	 for (j=i+1, best=-1; j<length; j++) {
	    t = compare_cols(array[i].color, array[j].color);
	    if (t < array[j].al_key) {
	       array[j].al_key = t;
	    }
	    /* find the maximum for swapping */
	    if (array[j].al_key > best) {
	       best = array[j].al_key;
	       bestpos = j;
	    }
	 }
      }
   }
}



/* searches the array of length for the color */
static INLINE int no_such_color(ITEM *array, int length, int color, int mask)
{
   int i;

   for (i=0; i<length; i++)
      if ((array[i].color & mask) == color)
	 return 0;

   return 1;
}



/* copy color to palette */
static INLINE void copy_color(AL_RGB *rgb, int color)
{
   rgb->r = (color & 0xFF);
   rgb->g = (color >> 8) & 0xFF;
   rgb->b = (color >> 16) & 0xFF;
}



/* generate_optimized_palette_ex:
 *  Calculates a suitable palette for color reducing the specified truecolor
 *  image. If the rsvdcols parameter is not NULL, it contains an array of
 *  256 flags. If rsvdcols[n] > 0 the palette entry is assumed to be already 
 *  set so I count with it. If rsvdcols[n] < 0 I mustn't assume anything about
 *  the entry. If rsvdcols[n] == 0 the entry is free for me to change.
 * 
 *  Variable fraction controls, how big part of the palette should be
 *  filled with 'different colors', maxswaps gives upper boundary for
 *  number of swaps and mindiff chooses when to stop replacing values
 */
static int generate_optimized_palette_ex(AL_BITMAP *image, AL_PALETTE pal, AL_CONST signed char *rsvdcols, int bitsperrgb, int fraction, int maxswaps, int mindiff)
{
   int i, j, x, y, imgdepth, numcols, palsize, rsvdcnt=0, rsvduse=0;
   unsigned int prec_mask, prec_mask2, bitmask15, bitmask16, bitmask24;
   signed char tmprsvd[256];
   int rshift, gshift, bshift;
   ITEM *colors;

   switch (bitsperrgb) {

      case 4:
	 prec_mask = 0x3C3C3C;
	 prec_mask2 = 0;
	 bitmask15 = 0x7BDE;    /* 0111 1011 1101 1110 */
	 bitmask16 = 0xF79E;    /* 1111 0111 1001 1110 */
	 bitmask24 = 0xF0F0F0;
	 break;

      case 5:
	 prec_mask = 0x3E3E3E;
	 prec_mask2 = 0x3C3C3C;
	 bitmask15 = 0x7FFF;    /* 0111 1111 1111 1111 */
	 bitmask16 = 0xFFDF;    /* 1111 1111 1101 1111 */
	 bitmask24 = 0xF8F8F8;
	 break;

      default:
	 return -1;
   }

   distinct = 0;

   imgdepth = al_bitmap_color_depth(image);
   if (imgdepth == 8)
      return 0;

   hash_table = malloc(HASHTABLESIZE * sizeof(NODE));
   if (hash_table == NULL)
      return 0;

   for (i = 0; i < HASHTABLESIZE; i++) {
      hash_table[i].next = NULL;
      hash_table[i].color = -1;
      hash_table[i].count = 0;
   }

   /* count the number of colors we shouldn't modify */
   if (rsvdcols) {
      for (i=0; i<256; i++) {
	 if (rsvdcols[i]) {
	    rsvdcnt++;
	    if (rsvdcols[i] > 0)
	       rsvduse++;
	 }
      }
   }
   else {
      pal[0].r = 63;
      pal[0].g = 0;
      pal[0].b = 63;

      tmprsvd[0] = 1;
      rsvdcnt++;
      rsvduse++;

      for (i=1; i<256; i++)
	 tmprsvd[i] = 0;

      rsvdcols = tmprsvd;
   }

   /* fix palette */
   for (i = 0; i < 256; i++) {
      pal[i].r &= 0x3F;
      pal[i].g &= 0x3F;
      pal[i].b &= 0x3F;
   }

   /* fill the 'hash_table' with 4bit per AL_RGB color values */
   bmp_select(image);

   switch (imgdepth) {

      case 32:
	 for (y=0; y<image->h; y++)
	    for (x=0; x<image->w; x++)
	       insert_node(bmp_read32((unsigned long)image->al_draw_line[y]+x*sizeof(long)) & bitmask24);
	 break;

      case 24:
	 for (y=0; y<image->h; y++)
	    for (x=0; x<image->w; x++)
	       insert_node(bmp_read24((unsigned long)image->al_draw_line[y]+x*3) & bitmask24);
	 break;

      case 16:
	 for (y=0; y<image->h; y++)
	    for (x=0; x<image->w; x++)
	       insert_node(bmp_read16((unsigned long)image->al_draw_line[y]+x*sizeof(short)) & bitmask16);
	 break;

      case 15:
	 for (y=0; y<image->h; y++)
	    for (x=0; x<image->w; x++)
	       insert_node(bmp_read15((unsigned long)image->al_draw_line[y]+x*sizeof(short)) & bitmask15);
	 break;

      default:
	 return -1;
   }

   /* convert the 'hash_table' to array 'colors' */
   colors = malloc((rsvduse + distinct) * sizeof(ITEM));
   if (colors == NULL) {
      free(hash_table);
      return 0;
   }

   for (i = 0, j = rsvduse; i<HASHTABLESIZE; i++) {
      if (hash_table[i].count) {
	 NODE *node = &hash_table[i];

	 do {
	    colors[j].color = node->color;
	    colors[j++].al_key = node->count;
	    node = node->next;
	 } while (node != NULL);

	 if (hash_table[i].next)
	    delete_list(hash_table[i].next);
      }
   }

   free(hash_table);

   /* sort the list with biggest count first */
   qsort(colors + rsvduse, distinct, sizeof(ITEM), qsort_helper_ITEM);

   /* we don't want to deal anymore with colors that are seldomly(?) used */
   numcols = rsvduse + distinct;
   palsize = 256 - rsvdcnt + rsvduse;

   /* change the format of the color information to some faster one
    * (in fact to the 00BBBB?0 00GGGG?0 00RRRR?0).
    */

   switch (imgdepth) {

      case 32:
	 rshift = _rgb_r_shift_32 + 3;
	 gshift = _rgb_g_shift_32 + 3;
	 bshift = _rgb_b_shift_32 + 3;
	 break;

      case 24:
	 rshift = _rgb_r_shift_24 + 3;
	 gshift = _rgb_g_shift_24 + 3;
	 bshift = _rgb_b_shift_24 + 3;
	 break;

      case 16:
	 rshift = _rgb_r_shift_16;
	 gshift = _rgb_g_shift_16 + 1;
	 bshift = _rgb_b_shift_16;
	 break;

      case 15:
	 rshift = _rgb_r_shift_15;
	 gshift = _rgb_g_shift_15;
	 bshift = _rgb_b_shift_15;
	 break;

      default:
	 return -1;
   }

   for (i = rsvduse; i < numcols; i++) {
      int r = (colors[i].color >> rshift) & 0x1F;
      int g = (colors[i].color >> gshift) & 0x1F;
      int b = (colors[i].color >> bshift) & 0x1F;
      colors[i].color = ((r << 1) | (g << 9) | (b << 17));
   }

   do {
      int start, k;

      /* there may be only small number of numcols colors, so we don't need
       * any optimization
       */
      if (numcols <= palsize)
	 break;

      if (rsvduse > 0) {
	 /* copy 'rsvd' to the 'colors' */
	 for (i = 0, j = 0; i < rsvduse; j++)
	    if (rsvdcols[j] > 0)
	       colors[i++].color = (pal[j].r | (pal[j].g << 8) | (pal[j].b << 16));

	 /* reduce 'colors' skipping colors contained in 'rsvd' palette */
	 for (i = rsvduse, j = i; i < numcols; i++)
	    if (no_such_color(colors, rsvduse, colors[i].color, prec_mask))
	       colors[j++].color = colors[i].color;

	 /* now there are j colors in 'common'  */
	 numcols = j;

	 /* now there might be enough free cells in palette */
	 if (numcols <= palsize)
	    break;
      }

      /* from 'start' will start swapping colors */
      start = palsize - palsize / fraction;

      /* it may be slow, so don't let replace too many colors */
      if (start < (palsize - maxswaps))
	 start = palsize - maxswaps;

      /* swap not less than 10 colors */
      if (start > (palsize - 10))
	 start = rsvduse;

      /* don't swap reserved colors */
      if (start < rsvduse)
	 start = rsvduse;

      if (bitsperrgb == 5) {
	 /* do second pass on the colors we'll possibly use to replace (lower
	    bits per pixel to 4) - this would effectively lower the maximum
	    number of different colors to some 4000 (from 32000) */
	 for (i = start, k = i; i < numcols; i++) {
	    for (j = 0; j < k; j++) {
	       if ((colors[j].color & prec_mask2) == (colors[i].color & prec_mask2)) {
		  j = -1;
		  break;
	       }
	    }
	    /* add this color if there is not similar one */
	    if (j != -1)
	       colors[k++].color = colors[i].color;
	 }

	 /* now there are k colors in 'common' */
	 numcols = k;

	 /* now there might be enough free cells in palette */
	 if (numcols <= palsize)
	    break;
      }

      /* start finding the most different colors */
      optimize_colors(colors, start, palsize, numcols, mindiff);

      numcols = palsize;
   } while (0);

   /* copy used colors to 'pal', skipping 'rsvd' */
   for (i = rsvduse, j = 0; i < numcols; j++)
      if (!rsvdcols[j])
	 copy_color(&pal[j], colors[i++].color);

   free(colors);

   return distinct;
}



int al_generate_optimized_palette(AL_BITMAP *image, AL_PALETTE pal, AL_CONST signed char rsvdcols[256])
{
   return generate_optimized_palette_ex(image, pal, rsvdcols, DEFAULT_PREC, DEFAULT_FRACTION, DEFAULT_MAXSWAPS, DEFAULT_MINDIFF);
}





See more files for this project here

Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  beos/
    baccel.cpp
    bclasses.cpp
    bdispsw.cpp
    bgfx.c
    bgfxapi.cpp
    bgfxdrv.c
    bjoy.c
    bjoyapi.cpp
    bjoydrv.c
    bkey.c
    bkeyapi.cpp
    bkeydrv.c
    bmidi.c
    bmidiapi.cpp
    bmididrv.c
    bmousapi.cpp
    bmousdrv.c
    bmouse.c
    bsnd.c
    bsndapi.cpp
    bsnddrv.c
    bswitch.s
    bsysapi.cpp
    bsysdrv.c
    bsystem.c
    btimeapi.cpp
    btimedrv.c
    btimer.c
  c/
    cblit.h
    cblit16.c
    cblit24.c
    cblit32.c
  dos/
  i386/
  linux/
  mac/
  misc/
  ppc/
  qnx/
  unix/
  win/
  x/
  allegro.c
  blit.c
  bmp.c
  clip3d.c
  clip3df.c
  colblend.c
  color.c
  config.c
  datafile.c
  dataregi.c
  digmid.c
  dispsw.c
  dither.c
  drvlist.c
  file.c
  fli.c
  flood.c
  font.c
  fsel.c
  gfx.c
  glyph.c
  graphics.c
  gsprite.c
  gui.c
  guiproc.c
  inline.c
  joystick.c
  keyboard.c
  lbm.c
  libc.c
  math.c
  math3d.c
  midi.c
  mixer.c
  modesel.c
  mouse.c
  pcx.c
  poly3d.c
  polygon.c
  quantize.c
  quat.c
  readbmp.c
  rle.c
  rotate.c
  scene3d.c
  sound.c
  spline.c
  stream.c
  text.c
  tga.c
  timer.c
  unicode.c
  vtable.c
  vtable15.c
  vtable16.c
  vtable24.c
  vtable32.c
  vtable8.c