Show DrunkenHyenaWorldTransform.java syntax highlighted
package org.lwjgl.test.d3d;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import org.lwjgl.LWJGLException;
import org.lwjgl.d3d.D3DMatrix;
import org.lwjgl.d3d.D3DPresentParameters;
import org.lwjgl.d3d.D3DUtil;
import org.lwjgl.d3d.D3DVector;
import org.lwjgl.d3d.Direct3DConstants;
import org.lwjgl.d3d.Display;
import org.lwjgl.d3d.DisplayMode;
import org.lwjgl.d3d.IDirect3D9;
import org.lwjgl.d3d.IDirect3DDevice9;
import org.lwjgl.d3d.IDirect3DVertexBuffer9;
import org.lwjgl.input.Keyboard;
public class DrunkenHyenaWorldTransform {
private static final int STRUCTURE_SIZE = 16;
private static final int WIDTH = 640;
private static final int HEIGHT = 480;
private IDirect3D9 iDirect3D9;
private IDirect3DDevice9 iDirect3DDevice9;
private IDirect3DVertexBuffer9 iDirect3DVertexBuffer9;
private int g_list_count;
float scaledTri_scale_x = 1.0f;
float scaledTri_scale_y = 1.0f;
float scaledTri_dir_x = 1.0f;
float scaledTri_dir_y = 1.0f;
float translatedTri_pos_x = 1.0f;
float translatedTri_dir_x = 1.0f;
float rotatedTri_rot_y = 0.0f;
float rotAndTransTri_rot_z = 0.0f;
float rotAndTransTri_pos_x = 1.0f;
float rotAndTransTri_dir_x = 1.0f;
public void run() {
long curentTime = System.currentTimeMillis();
long elapsed = 0;
long diffTime = 0;
try {
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i = 0; i < modes.length; i++) {
if (modes[i].getWidth() == WIDTH
&& modes[i].getHeight() == HEIGHT
&& modes[i].getBitsPerPixel() >= 32
&& modes[i].getFrequency() <= 75) {
try {
Display.setDisplayMode(modes[i]);
}
catch (LWJGLException e) {
e.printStackTrace();
}
}
}
Display.create();
}
catch (Exception e) {
e.printStackTrace();
}
long hResult = Direct3DConstants.D3D_OK;
iDirect3D9 = IDirect3D9.create();
D3DPresentParameters params = new D3DPresentParameters();
params.Windowed = true;
params.BackBufferCount = 1;
params.SwapEffect = Direct3DConstants.D3DSWAPEFFECT_FLIP;
params.BackBufferFormat = Direct3DConstants.D3DFMT_UNKNOWN;
iDirect3DDevice9 = new IDirect3DDevice9();
hResult = iDirect3D9.createDevice(Direct3DConstants.D3DADAPTER_DEFAULT, Direct3DConstants.D3DDEVTYPE_HAL,
Display.getHwnd(), Direct3DConstants.D3DCREATE_SOFTWARE_VERTEXPROCESSING, params, iDirect3DDevice9);
if (hResult != Direct3DConstants.D3D_OK) {
throw new RuntimeException("Unable to create the device(" + hResult
+ ")");
}
iDirect3DDevice9.setRenderState(Direct3DConstants.D3DRS_LIGHTING, 0);
iDirect3DDevice9.setRenderState(Direct3DConstants.D3DRS_CULLMODE, Direct3DConstants.D3DCULL_NONE);
initMatrices();
ByteBuffer triangleList = ByteBuffer.allocateDirect(3 * STRUCTURE_SIZE);
triangleList.order(ByteOrder.nativeOrder());
triangleList.putFloat(0);
triangleList.putFloat(1);
triangleList.putFloat(0);
triangleList.putInt(0xFFFF0000);
triangleList.putFloat(1);
triangleList.putFloat(-1);
triangleList.putFloat(0);
triangleList.putInt(0xFF00FF00);
triangleList.putFloat(-1);
triangleList.putFloat(-1);
triangleList.putFloat(0);
triangleList.putInt(0xFF0000FF);
int vert_count = triangleList.capacity() / STRUCTURE_SIZE;
int byte_count = vert_count * STRUCTURE_SIZE;
g_list_count = vert_count / 3;
iDirect3DVertexBuffer9 = new IDirect3DVertexBuffer9();
hResult = iDirect3DDevice9.createVertexBuffer(byte_count, Direct3DConstants.D3DUSAGE_WRITEONLY,
Direct3DConstants.D3DFVF_XYZ | Direct3DConstants.D3DFVF_DIFFUSE,
Direct3DConstants.D3DPOOL_MANAGED, iDirect3DVertexBuffer9, 0);
if (hResult != Direct3DConstants.D3D_OK) {
throw new RuntimeException("Unable to create the vertex buffer(" + hResult + ")");
}
hResult = iDirect3DVertexBuffer9.Lock(0, 0, triangleList, 0);
if (hResult != Direct3DConstants.D3D_OK) {
throw new RuntimeException("Failed to lock the vertex buffer(" + hResult + ")");
}
iDirect3DVertexBuffer9.Unlock();
try {
Keyboard.create();
}
catch (LWJGLException e) {
e.printStackTrace();
}
while (Keyboard.getEventKey() != Keyboard.KEY_ESCAPE || Display.isCloseRequested()) {
diffTime = System.currentTimeMillis() - curentTime;
curentTime = System.currentTimeMillis();
elapsed += diffTime;
iDirect3DDevice9.beginScene();
iDirect3DDevice9.clear(0, null, Direct3DConstants.D3DCLEAR_TARGET, 0x00000000, 1.0f, 0);
iDirect3DDevice9.setFVF(Direct3DConstants.D3DFVF_XYZ | Direct3DConstants.D3DFVF_DIFFUSE);
iDirect3DDevice9.setStreamSource(0, iDirect3DVertexBuffer9, 0, STRUCTURE_SIZE);
render_scaled_tri();
render_translated_tri();
render_rotated_tri();
render_rot_and_trans_tri();
iDirect3DDevice9.endScene();
iDirect3DDevice9.present(null, null, 0, null);
Display.update();
if (elapsed > 5000) {
break;
}
}
iDirect3DDevice9.release();
iDirect3D9.release();
Display.destroy();
}
private void render_scaled_tri() {
D3DMatrix scale_matrix = new D3DMatrix();
D3DUtil.D3DXMatrixScaling(scale_matrix, scaledTri_scale_x,
scaledTri_scale_y, 1.0f);
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_WORLD,
scale_matrix);
iDirect3DDevice9.drawPrimitive(Direct3DConstants.D3DPT_TRIANGLELIST, // PrimitiveType
0, // StartVertex
g_list_count); // PrimitiveCount
scaledTri_scale_x += 0.01f * scaledTri_dir_x;
if (scaledTri_scale_x > 4.0f) {
scaledTri_dir_x = -1.0f;
}
else if (scaledTri_scale_x < 0.25f) {
scaledTri_dir_x = 1.0f;
}
scaledTri_scale_y += 0.011f * scaledTri_dir_y;
if (scaledTri_scale_y > 4.0f) {
scaledTri_dir_y = -1.0f;
}
else if (scaledTri_scale_y < 0.25f) {
scaledTri_dir_y = 1.0f;
}
}
private void render_translated_tri() {
D3DMatrix trans_matrix = new D3DMatrix();
D3DUtil.D3DXMatrixTranslation(trans_matrix, translatedTri_pos_x, 2.5f,
0.0f);
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_WORLD,
trans_matrix);
iDirect3DDevice9.drawPrimitive(Direct3DConstants.D3DPT_TRIANGLELIST, // PrimitiveType
0, // StartVertex
g_list_count); // PrimitiveCount
translatedTri_pos_x += 0.01f * translatedTri_dir_x;
if (translatedTri_pos_x > 3.5f) {
translatedTri_dir_x = -1.0f;
}
else if (translatedTri_pos_x < -3.5f) {
translatedTri_dir_x = 1.0f;
}
}
private void render_rotated_tri() {
D3DMatrix rot_matrix = new D3DMatrix();
D3DUtil.D3DXMatrixRotationY(rot_matrix, rotatedTri_rot_y);
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_WORLD, rot_matrix);
iDirect3DDevice9.drawPrimitive(Direct3DConstants.D3DPT_TRIANGLELIST, // PrimitiveType
0, // StartVertex
g_list_count); // PrimitiveCount
// 2*PI is a complete circle so we reset the value to keep the variable
// from overflowing
rotatedTri_rot_y += 0.01f;
if (rotatedTri_rot_y > Direct3DConstants.D3DX_PI * 2) {
rotatedTri_rot_y -= Direct3DConstants.D3DX_PI * 2;
}
}
private void render_rot_and_trans_tri() {
D3DMatrix rot_matrix = new D3DMatrix();
D3DMatrix trans_matrix = new D3DMatrix();
D3DMatrix world_matrix = new D3DMatrix();
D3DUtil.D3DXMatrixRotationZ(rot_matrix, rotAndTransTri_rot_z);
D3DUtil.D3DXMatrixTranslation(trans_matrix, rotAndTransTri_pos_x, -2.5f, 0.0f);
D3DMatrix temp = D3DUtil.D3DXMatrixMultiply(world_matrix, rot_matrix, trans_matrix); //Rot * Trans
//D3DXMatrixMultiply(&world_matrix,&trans_matrix,&rot_matrix); //Trans * Rot
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_WORLD, world_matrix);
iDirect3DDevice9.drawPrimitive(Direct3DConstants.D3DPT_TRIANGLELIST, //PrimitiveType
0, //StartVertex
g_list_count); //PrimitiveCount
rotAndTransTri_rot_z += 0.01f;
if(rotAndTransTri_rot_z > Direct3DConstants.D3DX_PI * 2){
rotAndTransTri_rot_z -= Direct3DConstants.D3DX_PI * 2;
}
rotAndTransTri_pos_x += 0.01f * rotAndTransTri_dir_x;
if(rotAndTransTri_pos_x > 3.5f){
rotAndTransTri_dir_x = -1.0f;
}
else if(rotAndTransTri_pos_x < -3.5f){
rotAndTransTri_dir_x = 1.0f;
}
}
private void initMatrices() {
D3DMatrix view_matrix = new D3DMatrix();
D3DMatrix projection_matrix = new D3DMatrix();
D3DVector eye_vector = new D3DVector();
D3DVector lookat_vector = new D3DVector();
D3DVector up_vector = new D3DVector();
D3DMatrix world_matrix = new D3DMatrix();
float aspect;
// Here we build our View Matrix, think of it as our camera.
// First we specify that our viewpoint is 8 units back on the Z-axis
eye_vector.x = 0.0f;
eye_vector.y = 0.0f;
eye_vector.z = -8.0f;
// We are looking towards the origin
lookat_vector.x = 0.0f;
lookat_vector.y = 0.0f;
lookat_vector.z = 0.0f;
// The "up" direction is the positive direction on the y-axis
up_vector.x = 0.0f;
up_vector.y = 1.0f;
up_vector.z = 0.0f;
D3DUtil.D3DXMatrixLookAtLH(view_matrix, eye_vector, lookat_vector,
up_vector);
// Since our 'camera' will never move, we can set this once at the
// beginning and never worry about it again
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_VIEW, view_matrix);
aspect = ((float) WIDTH / (float) WIDTH);
D3DUtil.D3DXMatrixPerspectiveFovLH(projection_matrix, // Result Matrix
(float) Math.PI / 4, // Field of View, in radians.
aspect, // Aspect ratio
1.0f, // Near view plane
100.0f); // Far view plane
// Our Projection matrix won't change either, so we set it now and never
// touch
// it again.
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_PROJECTION,
projection_matrix);
// The World Matrix transforms Model Coordinates into World Space
// coordinates.
// Setting it to Identity means there is no transformation, so Model
// Space is directly
// mapped onto World Space.
D3DUtil.D3DXMatrixIdentity(world_matrix);
iDirect3DDevice9.setTransform(Direct3DConstants.D3DTS_WORLD,
world_matrix);
}
public static void main(String args[]) {
new DrunkenHyenaWorldTransform().run();
System.exit(0);
}
}
See more files for this project here