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build_fmod3.xml from Lightweight Java Game Library at Krugle


Show build_fmod3.xml syntax highlighted

<?xml version="1.0" ?>
<project name="OS X Native code" basedir="../../bin/fmod3" default="nativelibrary">
	<property environment="env"/>
	<property name="native" location="../../src/native"/>
	<property name="fmod.home" location="${env.FMOD}"/>
	

	<target name="init">
		<mkdir dir="ppc"/>
		<mkdir dir="intel"/>
	</target>
	
	<target name="clean">
		<delete failonerror="false">
			<fileset dir="intel"/>
			<fileset dir="ppc"/>
			<fileset dir="." includes="liblwjgl-fmod3.jnilib"/>
			<fileset dir="." includes="fmod3.symbols"/>
		</delete>
	</target>

	<target name="compile">
		<apply dir="${dstdir}" executable="${compiler}" os="Mac OS X" skipemptyfilesets="true" failonerror="true" dest="${dstdir}">
			<arg line="${cflags} -O2 -Wall -c -fno-common -fPIC -I${sdkroot}/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers -I${native}/common -I${fmod.home}/api/inc"/>
			<!-- Map from *.m and *.c to .o -->
			<mapper type="regexp" from="^(.*)\.(c)" to="\1.o"/>
			<fileset dir="${native}/common" includes="common_tools.c"/>
			<fileset dir="${native}/common/fmod3" includes="*.c"/>
		</apply>
	</target>
	
	<target name="link">
		<apply dir="${objdir}" parallel="true" executable="${linker}" os="Mac OS X" failonerror="true" skipemptyfilesets="true">
			<arg line="${linkerflags} -single_module -exported_symbols_list ../fmod3.symbols -dynamiclib -o ${libname} -framework Foundation -framework AppKit -framework JavaVM -framework Carbon ${staticlibs}"/>
			<fileset dir="${objdir}" includes="*.o"/>
		</apply>
		<apply dir="${objdir}" executable="strip" os="Mac OS X" failonerror="true">
			<arg line="-S -X"/>
			<fileset dir="." file="${libname}"/>
		</apply>
	</target>
	
	<target name="nativelibrary" depends="init">
		<property name="universal_sdkroot" location="/Developer/SDKs/MacOSX10.4u.sdk"/>
		<property name="legacy_sdkroot" location="/Developer/SDKs/MacOSX10.3.9.sdk"/>
		<property name="universal_flags" value="-isysroot ${universal_sdkroot} -arch i386"/>
		<property name="legacy_flags" value="-arch ppc"/>
		<antcall target="compile">
			<param name="dstdir" location="intel"/>
			<param name="compiler" value="gcc-4.0"/>
			<param name="sdkroot" location="${universal_sdkroot}"/>
			<param name="cflags" value="${universal_flags}"/>
		</antcall>
		<antcall target="compile">
			<param name="dstdir" location="ppc"/>
			<param name="compiler" value="gcc-3.3"/>
			<param name="sdkroot" location="${legacy_sdkroot}"/>
			<param name="cflags" value="${legacy_flags}"/>
		</antcall>
		<exec vmlauncher="false" executable="../../platform_build/macosx_ant/build-symbol-list" output="fmod3.symbols" failonerror="true">
			<arg path="intel"/>
		</exec>
		<antcall target="link">
			<param name="objdir" location="intel"/>
			<param name="libname" value="liblwjgl-fmod3-intel.jnilib"/>
			<param name="linker" value="gcc-4.0"/>
			<param name="linkerflags" value="${universal_flags}"/>
			<param name="staticlibs" value="${fmod.home}/api/lib/libfmodx86.a"/>			
		</antcall>
		<antcall target="link">
			<param name="objdir" location="ppc"/>
			<param name="libname" value="liblwjgl-fmod3-ppc.jnilib"/>
			<param name="linker" value="gcc-3.3"/>
			<param name="linkerflags" value="${legacy_flags}"/>
			<param name="staticlibs" value="${fmod.home}/api/lib/libfmod.a"/>
		</antcall>
		<apply dir="." parallel="true" executable="lipo" os="Mac OS X" failonerror="true" skipemptyfilesets="true" >
			<arg value="-create"/>
			<srcfile/>
			<arg value="-output"/>
			<arg path="liblwjgl-fmod3.jnilib"/>
			<fileset file="ppc/liblwjgl-fmod3-ppc.jnilib"/>
			<fileset file="intel/liblwjgl-fmod3-intel.jnilib"/>
		</apply>
	</target>
</project>




See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  build-symbol-list
  build.xml
  build_devil.xml
  build_fmod3.xml