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N2LightwaveExporter.xml from The Nebula Device at Krugle


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<?xml version="1.0" encoding="ascii" ?>
<NebulaExporterSettings>
    <General>
        <setting name="geometryScale" type="Float" value="1.000000" />
        <setting name="scriptServer" type="String" value="nTclServer" />
        <setting name="previewRenderer" type="String" value="Default" />
        <setting name="previewWidth" type="Int" value="640" />
        <setting name="previewHeight" type="Int" value="480" />
        <setting name="previewFullScreen" type="Bool" value="0" />
        <setting name="outputBinarySceneNode" type="Bool" value="0" />
        <setting name="outputBinaryMesh" type="Bool" value="1" />
        <setting name="outputBinaryAnimation" type="Bool" value="1" />
    </General>
    <Preview>
        <Renderers>
            <Renderer name="Default" featureset="" />
            <Renderer name="DX7" featureset="dx7" />
            <Renderer name="DX8 vs/ps 1.1" featureset="dx8" />
            <Renderer name="DX8 with Shadow Buffers" featureset="dx8sb" /> 
            <Renderer name="DX9 vs/ps 2.0" featureset="dx9" />
            <Renderer name="DX9 with Render Targets" featureset="dx9flt" />
        </Renderers>
        <Sizes>
            <Size name="320x240" />
            <Size name="640x480" />
            <Size name="800x600" />
            <Size name="1024x768" />
            <Size name="1280x1024" />
            <Size name="1600x1200" />
        </Sizes>
    </Preview>
    <SceneNodeTypes>
        <SceneNodeType name="none" />
        <SceneNodeType name="nshapenode" />
        <SceneNodeType name="nskinshapenode" />
    </SceneNodeTypes>
    <ExportNodeTypes>
        <ExportNodeType name="Static Mesh (with UV0)">
            <setting name="SceneNode" type="String" value="nshapenode" />
            <setting name="Textures" type="Bool" value="1" />
            <setting name="Animation" type="Bool" value="0" />
            <setting name="VertexComponents" type="String" value="coord|tangent|binormal|normal|uv0" />
        </ExportNodeType>
        <ExportNodeType name="Animated Character (with UV0)">
            <setting name="SceneNode" type="String" value="nskinshapenode" />
            <setting name="Textures" type="Bool" value="1" />
            <setting name="Animation" type="Bool" value="1" />
            <setting name="VertexComponents" type="String" value="coord|tangent|binormal|normal|uv0|jointweights" />
        </ExportNodeType>
        <ExportNodeType name="Collision Mesh">
            <setting name="SceneNode" type="String" value="none" />
            <setting name="Textures" type="Bool" value="0" />
            <setting name="Animation" type="Bool" value="0" />
            <setting name="VertexComponents" type="String" value="coord" />
        </ExportNodeType>
    </ExportNodeTypes>
</NebulaExporterSettings>




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The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other

  bldfiles/
    lwexporter.bld
  doc/
    artist/
      doxycfg/
        layout/
          nav-end.gif
          nav-start.jpg
          nebuladevice2.gif
          top-back.gif
          top-image.jpg
        commondoc.cfg
        docs.cfg
        doxygen.css
        fancydocs.cfg
        fancyheader.html
        footer.html
        gendocs.bat
        genfancydocs.bat
        header.html
      doxydoc/
      doxysrc/
        images/
          characters02.png
          characters03.png
          characters05.png
          characters06.png
          characters07.png
          characters08.png
          characters09.png
          install01.png
          install02.png
          install03.png
          n2lwexporterscreenie.png
          quickstart01.png
          quickstart02.png
          quickstart03.png
          quickstart04.png
          quickstart05.png
          quickstart06.png
          quickstart07.png
          quickstart08.png
          quickstart09.png
          quickstart10.png
          quickstart11.png
          shadertweaking.png
        characters.dox
        exporterdirs.dox
        exportersettings.dox
        faq.dox
        features.dox
        install.dox
        main.dox
        quickstart.dox
        samples.dox
        shadertweaking.dox
    n2lwexporter.dox
    release_notes.txt
  export/
    anims/
      examples/
      readme.txt
    gfxlib/
      examples/
      readme.txt
      stdlight.n2
    meshes/
      examples/
      readme.txt
    textures/
      examples/
      readme.txt
    readme.txt
  inc/
    lwexporter/
      nlwanimationstate.h
      nlwanimexporthandler.h
      nlwanimstatepanel.h
      nlwbonejointmap.h
      nlwexporter.h
      nlwexporterglobal.h
      nlwexportermaster.h
      nlwexportermasterpanel.h
      nlwexportersettings.h
      nlwexportersettingspanel.h
      nlwexportnode.h
      nlwexportnodeconfigpanel.h
      nlwexportnodetype.h
      nlwexportpanel.h
      nlwlayoutgenericlaunchers.h
      nlwmeshexport.h
      nlwmodelerexporter.h
      nlwobjectexportsettings.h
      nlwobjectexportsettings_ui.h
      nlwpreviewpanel.h
      nlwsettingsregistry.h
      nlwshadereditor.h
      nlwshaderexportsettings.h
      nlwshaderpanel.h
      nlwshaderpanelfactory.h
      nlwshaderpanelparam.h
      nlwshaderpaneltemplate.h
      nlwskinanimexport.h
      nlwskinpartitioner.h
      nlwtextureexport.h
      nlwviewerremote.h
    lwwrapper/
      nlwcallbacktemplates.h
      nlwcmdexec.h
      nlwcustomobjecthandler.h
      nlwglobals.h
      nlwitemidchangelist.h
      nlwlayoutmonitor.h
      nlwloadstate.h
      nlwmeshinfo.h
      nlwsavestate.h
    lwwxui/
      wxanimlistctrl.h
      wxcoloralphactrl.h
      wxcolorctrl.h
      wxcustomevents.h
      wxfloatctrl.h
      wxfloatsliderctrl.h
      wxintsliderctrl.h
      wxtexturefilectrl.h
  installer/
    images/
    InstallScript.nsi
    eula.txt
  src/
    lwexporter/
    lwwrapper/
    lwwxui/
  work/
    images/
    objects/
    scenes/
  N2LightwaveExporter.rc
  N2LightwaveExporter.xml
  license.txt