Code Search for Developers
 
 
  

keys.xml from Scorched 3D at Krugle


Show keys.xml syntax highlighted

<keys>
	<keyentry>
		<name>FIRE_WEAPON</name>
		<title>Fire</title>
		<description>Fire current weapon</description>
		<group>0</group>
		<key>SPACE</key>
		<key>f</key>
	</keyentry>
	<keyentry>
		<name>TURN_LEFT</name>
		<title>Rotate left</title>
		<description>Turn the tank to the left</description>
		<group>0</group>
		<key>LEFT</key>
	</keyentry>
	<keyentry>
		<name>TURN_LEFT_SLOW</name>
		<title>Rotate left (slowly)</title>
		<description>Turn the tank to the left slowly</description>
		<group>0</group>
		<key state='LSHIFT'>LEFT</key>
	</keyentry>
	<keyentry>
		<name>TURN_LEFT_VSLOW</name>
		<title>Rotate left (very slowly)</title>
		<description>Turn the tank to the left slowly</description>
		<group>0</group>
		<key state='LSHIFTCTRL'>LEFT</key>
	</keyentry>
	<keyentry>
		<name>TURN_LEFT_FAST</name>
		<title>Rotate left (fast)</title>
		<description>Turn the tank to the left quickly</description>
		<group>0</group>
		<key state='LCTRL'>LEFT</key>
	</keyentry>
	<keyentry>
		<name>TURN_RIGHT</name>
		<title>Rotate right</title>
		<description>Turn the tank to the right</description>
		<group>0</group>
		<key>RIGHT</key>
	</keyentry>
	<keyentry>
		<name>TURN_RIGHT_SLOW</name>
		<title>Rotate right (slowly)</title>
		<description>Turn the tank to the right slowly</description>
		<group>0</group>
		<key state='LSHIFT'>RIGHT</key>
	</keyentry>
	<keyentry>
		<name>TURN_RIGHT_VSLOW</name>
		<title>Rotate right (very slowly)</title>
		<description>Turn the tank to the right slowly</description>
		<group>0</group>
		<key state='LSHIFTCTRL'>RIGHT</key>
	</keyentry>
	<keyentry>
		<name>TURN_RIGHT_FAST</name>
		<title>Rotate right (fast)</title>
		<description>Turn the tank to the right quicky</description>
		<group>0</group>
		<key state='LCTRL'>RIGHT</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_UP</name>
		<title>Increase elevation</title>
		<description>Increase the tank&apos;s angle of elevation</description>
		<group>0</group>
		<key>UP</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_UP_SLOW</name>
		<title>Increase elevation (slowly)</title>
		<description>Increase the tank&apos;s angle of elevation slowly</description>
		<group>0</group>
		<key state='LSHIFT'>UP</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_UP_VSLOW</name>
		<title>Increase elevation (very slowly)</title>
		<description>Increase the tank&apos;s angle of elevation slowly</description>
		<group>0</group>
		<key state='LSHIFTCTRL'>UP</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_UP_FAST</name>
		<title>Increase elevation (fast)</title>
		<description>Increase the tank&apos;s angle of elevation quickly</description>
		<group>0</group>
		<key state='LCTRL'>UP</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_DOWN</name>
		<title>Decrease elevation</title>
		<description>Decrease the tank&apos;s angle of elevation</description>
		<group>0</group>
		<key>DOWN</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_DOWN_SLOW</name>
		<title>Decrease elevation (slowly)</title>
		<description>Decrease the tank&apos;s angle of elevation slowly</description>
		<group>0</group>
		<key state='LSHIFT'>DOWN</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_DOWN_VSLOW</name>
		<title>Decrease elevation (very slowly)</title>
		<description>Decrease the tank&apos;s angle of elevation slowly</description>
		<group>0</group>
		<key state='LSHIFTCTRL'>DOWN</key>
	</keyentry>
	<keyentry>
		<name>ROTATE_DOWN_FAST</name>
		<title>Decrease elevation (fast)</title>
		<description>Decrease the tank&apos;s angle of elevation quickly</description>
		<group>0</group>
		<key state='LCTRL'>DOWN</key>
	</keyentry>
	<keyentry>
		<name>INCREASE_POWER</name>
		<title>Increase power</title>
		<description>Increase the tank&apos;s shot power</description>
		<group>0</group>
		<key>EQUALS</key>
		<key>PLUS</key>
		<key>KP_PLUS</key>
		<key>PAGEUP</key>
	</keyentry>
	<keyentry>
		<name>INCREASE_POWER_SLOW</name>
		<title>Increase power (slowly)</title>
		<description>Increase the tank&apos;s shot power slowly</description>
		<group>0</group>
		<key state='LSHIFT'>EQUALS</key>
		<key state='LSHIFT'>KP_PLUS</key>
		<key state='LSHIFT'>PAGEUP</key>
	</keyentry>
	<keyentry>
		<name>INCREASE_POWER_VSLOW</name>
		<title>Increase power (very slowly)</title>
		<description>Increase the tank&apos;s shot power slowly</description>
		<group>0</group>
		<key state='LSHIFTCTRL'>EQUALS</key>
		<key state='LSHIFTCTRL'>KP_PLUS</key>
		<key state='LSHIFTCTRL'>PAGEUP</key>
	</keyentry>
	<keyentry>
		<name>INCREASE_POWER_FAST</name>
		<title>Increase power (fast)</title>
		<description>Increase the tank&apos;s shot power quickly</description>
		<group>0</group>
		<key state='LCTRL'>EQUALS</key>
		<key state='LCTRL'>KP_PLUS</key>
		<key state='LCTRL'>PAGEUP</key>
	</keyentry>
	<keyentry>
		<name>DECREASE_POWER</name>
		<title>Decrease power</title>
		<description>Decrease the tank&apos;s shot power</description>
		<group>0</group>
		<key>MINUS</key>
		<key>KP_MINUS</key>
		<key>PAGEDOWN</key>
	</keyentry>
	<keyentry>
		<name>DECREASE_POWER_SLOW</name>
		<title>Decrease power (slow)</title>
		<description>Decrease the tank&apos;s shot power slowly</description>
		<group>0</group>
		<key state='LSHIFT'>MINUS</key>
		<key state='LSHIFT'>KP_MINUS</key>
		<key state='LSHIFT'>PAGEDOWN</key>
	</keyentry>
	<keyentry>
		<name>DECREASE_POWER_VSLOW</name>
		<title>Decrease power (very slow)</title>
		<description>Decrease the tank&apos;s shot power slowly</description>
		<group>0</group>
		<key state='LSHIFTCTRL'>MINUS</key>
		<key state='LSHIFTCTRL'>KP_MINUS</key>
		<key state='LSHIFTCTRL'>PAGEDOWN</key>
	</keyentry>
	<keyentry>
		<name>DECREASE_POWER_FAST</name>
		<title>Decrease power (fast)</title>
		<description>Decrease the tank&apos;s shot power quickly</description>
		<group>0</group>
		<key state='LCTRL'>MINUS</key>
		<key state='LCTRL'>KP_MINUS</key>
		<key state='LCTRL'>PAGEDOWN</key>
	</keyentry>
	<keyentry>
		<name>CHANGE_UP_WEAPON</name>
		<title>Next weapon</title>
		<description>Changes to the next available weapon</description>
		<group>1</group>
		<key>TAB</key>
	</keyentry>
	<keyentry>
		<name>CHANGE_DOWN_WEAPON</name>
		<title>Previous weapon</title>
		<description>Changes to the previous available weapon</description>
		<group>1</group>
		<key state='LSHIFT'>TAB</key>
	</keyentry>
	<keyentry>
		<name>AUTO_AIM</name>
		<title>Aim at point</title>
		<description>Aims current tank towards point on landscape</description>
		<group>1</group>
		<key>a</key>
	</keyentry>
	<keyentry>
		<name>UNDO_MOVE</name>
		<title>Revert to last angles</title>
		<description>Changes the tanks evelevation, power and rotation back to those used to make the last shot.</description>
		<group>1</group>
		<key>u</key>
	</keyentry>
	<keyentry>
		<name>SHOW_QUIT_DIALOG</name>
		<title>Quit</title>
		<description>Shows or hides the quit dialog</description>
		<group>2</group>
		<key>ESCAPE</key>
	</keyentry>
	<keyentry>
		<name>SHOW_GENERAL_CHANNEL_DIALOG</name>
		<title>Online talk</title>
		<description>Shows or hides the general talk dialog</description>
		<group>2</group>
		<key>t</key>
	</keyentry>
	<keyentry>
		<name>SHOW_CHANNEL_DIALOG</name>
		<title>Online talk</title>
		<description>Shows or hides the talk dialog</description>
		<group>2</group>
		<key>RETURN</key>
		<key>SLASH</key>
	</keyentry>
	<keyentry>
		<name>SHOW_TEAM_CHANNEL_DIALOG</name>
		<title>Online team talk</title>
		<description>Shows or hides the team talk dialog</description>
		<group>2</group>
		<key>y</key>
	</keyentry>
	<keyentry>
		<name>SHOW_RULES_DIALOG</name>
		<title>Show rules</title>
		<description>Shows or hides the rules dialog</description>
		<group>2</group>
		<key>r</key>
	</keyentry>
	<keyentry>
		<name>SHOW_SCORE_DIALOG</name>
		<title>Show score</title>
		<description>Shows or hides the score dialog</description>
		<group>2</group>
		<key>s</key>
	</keyentry>
	<keyentry>
		<name>SHOW_TEAM_DIALOG</name>
		<title>Show tank/name</title>
		<description>Shows or hides the team dialog</description>
		<group>2</group>
		<key>m</key>
	</keyentry>
	<keyentry>
		<name>SHOW_CAMERA_DIALOG</name>
		<title>Show mini-camera</title>
		<description>Shows or hides the camera dialog</description>
		<group>2</group>
		<key>c</key>
	</keyentry>
	<keyentry>
		<name>HUD_ITEMS</name>
		<title>Change HUD</title>
		<description>Toggles the various HUD items on and off</description>
		<group>2</group>
		<key>i</key>
	</keyentry>
	<keyentry>
		<name>CONSOLE</name>
		<title>Show console</title>
		<description>Shows or hides the game console</description>
		<group>2</group>
		<key>BACKQUOTE</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_TOP_VIEW</name>
		<title>Camera top view</title>
		<description>Changes the camera angle to the top view</description>
		<group>3</group>
		<key>1</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_BEHIND_VIEW</name>
		<title>Camera behind view</title>
		<description>Changes the camera angle to the behind view</description>
		<group>3</group>
		<key>2</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_TANK_VIEW</name>
		<title>Camera tank view</title>
		<description>Changes the camera angle to the tank view</description>
		<group>3</group>
		<key>3</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_GUN_VIEW</name>
		<title>Camera gun view</title>
		<description>Changes the camera angle to the gun view</description>
		<group>3</group>
		<key>4</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_LEFT_VIEW</name>
		<title>Camera left view (near)</title>
		<description>Changes the camera angle to the left view</description>
		<group>3</group>
		<key>5</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_RIGHT_VIEW</name>
		<title>Camera right view (near)</title>
		<description>Changes the camera angle to the right view</description>
		<group>3</group>
		<key>6</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_LEFTFAR_VIEW</name>
		<title>Camera left view (far)</title>
		<description>Changes the camera angle to the far left view</description>
		<group>3</group>
		<key>7</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_RIGHTFAR_VIEW</name>
		<title>Camera right view (far)</title>
		<description>Changes the camera angle to the far right view</description>
		<group>3</group>
		<key>8</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ACTION_VIEW</name>
		<title>Camera action view</title>
		<description>Changes the camera angle to the gun view</description>
		<group>3</group>
		<key>9</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SPECTATOR_VIEW</name>
		<title>Camera spectator view</title>
		<description>Changes the camera angle to the spectator view</description>
		<group>3</group>
		<key>0</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SCROLL_LEFT</name>
		<title>Camera scroll left</title>
		<description>Scrolls the camara left</description>
		<group>3</group>
		<key state='LALT'>a</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SCROLL_RIGHT</name>
		<title>Camera scroll right</title>
		<description>Scrolls the camara right</description>
		<group>3</group>
		<key state='LALT'>d</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SCROLL_UP</name>
		<title>Camera scroll up</title>
		<description>Scrolls the camara up</description>
		<group>3</group>
		<key state='LALT'>w</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SCROLL_DOWN</name>
		<title>Camera scroll down</title>
		<description>Scrolls the camara down</description>
		<group>3</group>
		<key state='LALT'>s</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ROTATE_LEFT</name>
		<title>Camera rotate left</title>
		<description>Rotates the camara left</description>
		<group>3</group>
		<key>KP4</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ROTATE_RIGHT</name>
		<title>Camera rotate right</title>
		<description>Rotates the camara right</description>
		<group>3</group>
		<key>KP6</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ROTATE_UP</name>
		<title>Camera rotate up</title>
		<description>Rotates the camara up</description>
		<group>3</group>
		<key>KP8</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ROTATE_DOWN</name>
		<title>Camera rotate down</title>
		<description>Rotates the camara down</description>
		<group>3</group>
		<key>KP2</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ZOOM_IN</name>
		<title>Camera zoom in</title>
		<description>Zoom the camrea in</description>
		<group>3</group>
		<key>KP9</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_ZOOM_OUT</name>
		<title>Camera zoom out</title>
		<description>Zoom the camrea in</description>
		<group>3</group>
		<key>KP3</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_NOLIMIT</name>
		<title>Camera no restrict</title>
		<description>Allow the camera to move through the landscape</description>
		<group>3</group>
		<key>BACKSLASH</key>
		<key state='RALT'>RALT</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SET_QUICK_SLOT_1</name>
		<title>Set camera quick slot 1</title>
		<description>Assigns camera quick slot</description>
		<group>4</group>
		<key state='LCTRL'>1</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SET_QUICK_SLOT_2</name>
		<title>Set camera quick slot 2</title>
		<description>Assigns camera quick slot</description>
		<group>4</group>
		<key state='LCTRL'>2</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SET_QUICK_SLOT_3</name>
		<title>Set camera quick slot 3</title>
		<description>Assigns camera quick slot</description>
		<group>4</group>
		<key state='LCTRL'>3</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SET_QUICK_SLOT_3</name>
		<title>Set camera quick slot 3</title>
		<description>Assigns camera quick slot</description>
		<group>4</group>
		<key state='LCTRL'>3</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SET_QUICK_SLOT_4</name>
		<title>Set camera quick slot 4</title>
		<description>Assigns camera quick slot</description>
		<group>4</group>
		<key state='LCTRL'>4</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_SET_QUICK_SLOT_5</name>
		<title>Set camera quick slot 5</title>
		<description>Assigns camera quick slot</description>
		<group>4</group>
		<key state='LCTRL'>5</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_USE_QUICK_SLOT_1</name>
		<title>Use camera quick slot 1</title>
		<description>Uses camera quick slot</description>
		<group>4</group>
		<key state='LSHIFT'>1</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_USE_QUICK_SLOT_2</name>
		<title>Use camera quick slot 2</title>
		<description>Uses camera quick slot</description>
		<group>4</group>
		<key state='LSHIFT'>2</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_USE_QUICK_SLOT_3</name>
		<title>Use camera quick slot 3</title>
		<description>Uses camera quick slot</description>
		<group>4</group>
		<key state='LSHIFT'>3</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_USE_QUICK_SLOT_4</name>
		<title>Use camera quick slot 4</title>
		<description>Uses camera quick slot</description>
		<group>4</group>
		<key state='LSHIFT'>4</key>
	</keyentry>
	<keyentry>
		<name>CAMERA_USE_QUICK_SLOT_5</name>
		<title>Use camera quick slot 5</title>
		<description>Uses camera quick slot</description>
		<group>4</group>
		<key state='LSHIFT'>5</key>
	</keyentry>
	<keyentry>
		<name>HIDE_ALL_DIALOGS</name>
		<title>Hide all dialogs</title>
		<description>Hides all on-screen dialogs</description>
		<group>5</group>
		<key state='LSHIFT'>z</key>
	</keyentry>
	<keyentry>
		<name>SHOW_HELP_DIALOG</name>
		<title>Show help dialog</title>
		<description>Shows or hides the help dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_WIND_DIALOG</name>
		<title>Show wind indicator</title>
		<description>Shows or hides the wind dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_PLAN_DIALOG</name>
		<title>Show plan view</title>
		<description>Shows or hides the plan dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_AIM_DIALOG</name>
		<title>Show aiming dialog</title>
		<description>Shows or hides the aiming dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_WEAPON_DIALOG</name>
		<title>Show weapon selection</title>
		<description>Shows or hides the weapon choosing dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_PLAYER_DIALOG</name>
		<title>Show player indicator</title>
		<description>Shows or hides the player dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_KIBITZ_DIALOG</name>
		<title>Show no kibitzing dialog</title>
		<description>Shows or hides the no kibitz dialog</description>
		<key>k</key>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_KILL_DIALOG</name>
		<title>Kill all players</title>
		<description>Shows or hides the kill all players dialog</description>
		<group>5</group>
		<key>q</key>
	</keyentry>
	<keyentry>
		<name>SHOW_RESIGN_DIALOG</name>
		<title>Show resign from round dialog</title>
		<description>Shows or hides the resign from round dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_SOUND_DIALOG</name>
		<title>Show sound settings dialog</title>
		<description>Shows or hides the sound settings dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_SKIP_DIALOG</name>
		<title>Show skip move dialog</title>
		<description>Shows or hides the skip move dialog</description>
		<group>5</group>
		<key>o</key>
	</keyentry>
	<keyentry>
		<name>SHOW_INVENTORY_DIALOG</name>
		<title>Show inventory</title>
		<description>Shows or hides the inventory dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SHOW_SAVE_DIALOG</name>
		<title>Save game</title>
		<description>Shows or hides the save game dialog</description>
		<group>5</group>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_X1</name>
		<title>Normal speed</title>
		<description>Changes the simulator to simulate in normal time</description>
		<group>7</group>
		<key>F1</key>
		<key state='LSHIFT'>F1</key>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_X2</name>
		<title>X2 speed</title>
		<description>Changes the simulator to simulate twice as fast</description>
		<group>7</group>
		<key>F2</key>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_X3</name>
		<title>X4 speed</title>
		<description>Changes the simulator to simulate four times as fast</description>
		<group>7</group>
		<key>F3</key>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_X4</name>
		<title>X8 speed</title>
		<description>Changes the simulator to simulate eight times as fast</description>
		<group>7</group>
		<key>F4</key>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_HALF</name>
		<title>Half speed</title>
		<description>Changes the simulator to simulate half as fast</description>
		<group>7</group>
		<key state='LSHIFT'>F2</key>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_QUARTER</name>
		<title>Quarter speed</title>
		<description>Changes the simulator to simulate a quarter times as fast</description>
		<group>7</group>
		<key state='LSHIFT'>F3</key>
	</keyentry>
	<keyentry>
		<name>SIMULATION_SPEED_EIGHTH</name>
		<title>Eighth speed</title>
		<description>Changes the simulator to simulate a eighth times as fast</description>
		<group>7</group>
		<key state='LSHIFT'>F4</key>
	</keyentry>
	<keyentry>
		<name>SAVE_SCREEN</name>
		<title>Save screenshot</title>
		<description>Saves the screen as a bitamp file</description>
		<group>7</group>
		<key>F5</key>
	</keyentry>
	<keyentry>
		<name>ENABLE_PARACHUTES</name>
		<title>Enable parachutes</title>
		<description>Enables parachutes</description>
		<group>8</group>
		<key>p</key>
	</keyentry>
	<keyentry>
		<name>ENABLE_SHIELDS</name>
		<title>Enable shields</title>
		<description>Enables shields</description>
		<group>8</group>
		<key>d</key>
	</keyentry>
	<keyentry>
		<name>USE_BATTERY</name>
		<title>Use battery</title>
		<description>Uses one battery</description>
		<group>8</group>
		<key>b</key>
	</keyentry>
	<keyentry>
		<name>LOG_SCROLL_UP</name>
		<title>Scroll chat log up</title>
		<description>Scroll the chat log back one line</description>
		<group>8</group>
		<key>COMMA</key>
	</keyentry>
	<keyentry>
		<name>LOG_SCROLL_DOWN</name>
		<title>Scroll chat log down</title>
		<description>Scroll the chat log forward one line</description>
		<group>8</group>
		<key>PERIOD</key>
	</keyentry>
	<keyentry>
		<name>LOG_SCROLL_RESET</name>
		<title>Reset chat log position</title>
		<description>Reset the chat log scroll position</description>
		<group>8</group>
		<key>SEMICOLON</key>
	</keyentry>
	
	<!-- Command Keys -->
	<keyentry>
		<command>LandscapeInfoGrid</command>
		<title>Turn landscape grid on</title>
		<description>Turns the landscape grid on</description>
		<group>8</group>
		<key state='LCTRL'>g</key>
	</keyentry>
	<keyentry>
		<command>LandscapeInfoHeightBands</command>
		<title>Turn landscape contours on</title>
		<description>Turns the landscape height bands on</description>
		<group>8</group>
		<key state='LCTRL'>h</key>
	</keyentry>
</keys>




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  accessories/
    banana/
      banana.txt
      bantex.bmp
    barrage/
      barrage.txt
      gradient.bmp
      white.bmp
      yellow.bmp
    beer_bottle/
      bottle.bmp
      bottle.txt
    bomb/
      black.bmp
      bomb.txt
      white.bmp
    bomblet/
      bomblet.txt
      yellow.bmp
    bouncingbetty/
      black.bmp
      bouncingbetty.txt
    digger/
      black.bmp
      digger.txt
      swirl.bmp
    dirt/
      camo.bmp
      dirt.txt
    fatman/
      black.bmp
      fatman.txt
    hawkmissile/
      gradient.bmp
      hawk.txt
      white.bmp
      yellow.bmp
    herring/
      body.bmp
      eyes.bmp
      herring.txt
    icbm/
      black.bmp
      gradient.bmp
      icbm.txt
      white.bmp
      yellow.bmp
    laser/
      about.txt
      alpha2.bmp
      blue128.bmp
      hlaser.txt
      laser.txt
      red128.bmp
    littleboy/
      black.bmp
      littleboy.txt
    m48/
      gradient.bmp
      m48.txt
      white.bmp
      yellow.bmp
    mirvwarhead/
      black.bmp
      mirvwarhead.txt
    napalm/
      body.bmp
      napalm.txt
    palmtree/
      black.bmp
      burntpalm.txt
      burntpalm2.txt
      green.bmp
      palm.txt
      palm2.txt
      tan.bmp
    patriot/
      gradient.bmp
      patriot.txt
      white.bmp
      yellow.bmp
    pinguins/
      2pinguins.txt
      birdmat.bmp
      pinguin1.txt
      pinguin2.txt
    pwrcrate/
      pwrcrate.bmp
      pwrcrate.txt
    riot/
      base.bmp
      body.bmp
      riot.txt
    roller/
      roller.bmp
      roller.txt
    sa6/
      gradient.bmp
      sa6.txt
      white.bmp
      yellow.bmp
    shack/
      roof.bmp
      shack.bmp
      shack.txt
      window.bmp
    shell/
      black.bmp
      shell.txt
    smallpine/
      black.bmp
      burntsmallpine.txt
      green.bmp
      smallpine.txt
      smallpine2.txt
      smallpine3.txt
      tan.bmp
      wintergreen.bmp
      wintersmallpine.txt
      wintersmallpine2.txt
      wintersmallpine3.txt
    sonicring/
      sonicring.bmp
      sonicring.txt
    teleport/
      base.bmp
      detail.bmp
      teleport.txt
    v2missile/
      black.bmp
      checker.bmp
      gradient.bmp
      v2missile.txt
      yellow.bmp
    clusterbomb.ase
    clusterbomb2.ase
    default.ase
    default.bmp
    flare.txt
    magma.bmp
    roller.ase
    white.bmp
  avatars/
    agreement.txt
    animal.png
    baby.png
    bavia.png
    computer.png
    daisy.png
    fish.png
    flower.png
    floyd.png
    heart.png
    lips.png
    mxpx.png
    pint.png
    player.png
    prot.png
    termin.png
    vader.png
    web.png
    yoda.png
  fonts/
    VERA-COPYRIGHT.TXT
    test.ttf
    testout.ttf
    vera.ttf
    veramobd.ttf
  globalmods/
    apoc/
    globalmods.txt
  html/
    server/
  landscapes/
    ambientsoundjet.xml
    ambientsoundjungle.xml
    ambientsoundlava.xml
    ambientsoundnight.xml
    ambientsoundrain.xml
    ambientsoundtrees.xml
    ambientsoundwaves.xml
    ascencion-pic.bmp
    ascencion.bmp
    boidsah64.xml
    boidsbats.xml
    boidsf16.xml
    boidsf18.xml
    boidsgulls.xml
    boidsparrot.xml
    canyon-pic.bmp
    canyon.bmp
    cavern-pic.bmp
    defnascencion.xml
  meshes/
  shaders/
  talk/
  tanks/
  textures/
  wav/
  windows/
  accessories.xml
  ainames.txt
  autoexec.xml
  custominfo.xml
  fastestdisplay.xml
  keys.xml
  landscapes.xml
  modinfo.xml
  mysql.xml
  playernames.txt
  prunetables.sql
  random.no
  safedisplay.xml
  server.xml
  singlecustom.xml
  singleeasy.xml
  singlehard.xml
  singlenormal.xml
  singletarget.xml
  singletutorial.xml
  ssdisplay.xml
  ssgame.xml
  statstables.sql
  tankais.xml
  tankaiweaponsets.xml
  tanks.xml
  tanktypes.xml
  textureset.xml
  tips.txt
  tutorial.xml
  windows.xml