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Subtitle.h from guliverkli at Krugle


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/* 
 *	Copyright (C) 2003-2006 Gabest
 *	http://www.gabest.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *   
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *   
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#pragma once

#include "File.h"

namespace ssf
{
	struct Point {float x, y;};
	struct PointAuto : public Point {bool auto_x, auto_y;};
	struct Size {float cx, cy;};
	struct Rect {float t, r, b, l;};
	struct Align {float v, h;};
	struct Angle {float x, y, z;};
	struct Color {float a, r, g, b; operator DWORD(); void operator = (DWORD c);};
	struct Frame {CStringW reference; Size resolution;};
	struct Direction {CStringW primary, secondary;};
	struct Time {float start, stop;};
	struct Background {Color color; float size, blur; CStringW type;};
	struct Shadow {Color color; float depth, angle, blur;};

	class Path : public CAtlArray<Point>
	{
	public: 
		Path() {} 
		Path(const Path& path) {*this = path;} 
		Path& operator = (const Path& path) {Copy(path); return *this;} 
		Path(LPCWSTR str) {*this = str;} 
		Path& operator = (LPCWSTR str);
		CStringW ToString();
	};

	struct Placement 
	{
		Rect clip, margin; 
		Align align; 
		PointAuto pos; 
		Point offset;
		Angle angle; 
		PointAuto org;
		Path path;
	};

	struct Font
	{
		CStringW face;
		float size, weight;
		Color color;
		bool underline, strikethrough, italic;
		float spacing;
		Size scale;
		bool kerning;
	};

	struct Fill
	{
		static unsigned int gen_id;
		int id;
		Color color;
		float width;
		struct Fill() : id(0) {}
	};

	struct Style
	{
		CStringW linebreak;
		Placement placement;
		Font font;
		Background background;
		Shadow shadow;
		Fill fill;

		bool IsSimilar(const Style& s);
	};

	struct Text
	{
		enum {SP = 0x20, NBSP = 0xa0, LSEP = 0x0a};
		Style style;
		CStringW str;
	};

	class Subtitle
	{
		static struct n2n_t {StringMapW<float> align[2], weight, transition;} m_n2n;

		File* m_pFile;

		void GetStyle(Definition* pDef, Style& style);
		float GetMixWeight(Definition* pDef, float at, StringMapW<float>& offset, int default_id);
		template<class T> bool MixValue(Definition& def, T& value, float t);
		template<> bool MixValue(Definition& def, float& value, float t);
		template<class T> bool MixValue(Definition& def, T& value, float t, StringMapW<T>* n2n);
		template<> bool MixValue(Definition& def, float& value, float t, StringMapW<float>* n2n);
		template<> bool MixValue(Definition& def, Path& value, float t);
		void MixStyle(Definition* pDef, Style& dst, float t);

		void Parse(InputStream& s, Style style, float at, StringMapW<float> offset, Reference* pParentRef);

		void AddChar(Text& t, WCHAR c);
		void AddText(Text& t);

	public:
		CStringW m_name;
		bool m_animated;
		Frame m_frame;
		Direction m_direction;
		CStringW m_wrap;
		float m_layer;
		Time m_time;
		CAtlList<Text> m_text;

	public:
		Subtitle(File* pFile);
		virtual ~Subtitle();

		bool Parse(Definition* pDef, float start, float stop, float at);
	};
};



See more files for this project here

guliverkli

Home of VobSub, Media Player Classic (MPC) and other misc utils.

Project homepage: http://sourceforge.net/projects/guliverkli
Programming language(s): C,C++,PHP
License: other

  demo/
    demo.ssa
    demo.ssf
  docs/
    ssf-specs.txt
  Arabic.cpp
  Arabic.h
  Array.cpp
  Array.h
  Exception.cpp
  Exception.h
  File.cpp
  File.h
  FontWrapper.cpp
  FontWrapper.h
  Glyph.cpp
  Glyph.h
  GlyphPath.cpp
  GlyphPath.h
  Node.cpp
  Node.h
  NodeFactory.cpp
  NodeFactory.h
  Rasterizer.cpp
  Rasterizer.h
  Renderer.cpp
  Renderer.h
  Split.cpp
  Split.h
  Stream.cpp
  Stream.h
  StringMap.cpp
  StringMap.h
  Subtitle.cpp
  Subtitle.h
  SubtitleFile.cpp
  SubtitleFile.h
  libssf.sln
  libssf.vcproj
  stdafx.cpp
  stdafx.h