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Glyph.cpp from guliverkli at Krugle


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/* 
 *	Copyright (C) 2003-2006 Gabest
 *	http://www.gabest.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *   
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *   
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#include "stdafx.h"
#include "Glyph.h"
#include "Split.h"

#define deg2rad(d) (float)(M_PI/180*(d))

namespace ssf
{
	Glyph::Glyph()
	{
		c = 0;
		font = NULL;
		ascent = descent = width = spacing = fill = 0;
		tl.x = tl.y = tls.x = tls.y = 0;
	}

	float Glyph::GetBackgroundSize() const
	{
		return style.background.size * (scale.cx + scale.cy) / 2;
	}

	float Glyph::GetShadowDepth() const
	{
		return style.shadow.depth * (scale.cx + scale.cy) / 2;
	}

	CRect Glyph::GetClipRect() const
	{
		CRect r = bbox + tl;

		int size = (int)(GetBackgroundSize() + 0.5);
		int depth = (int)(GetShadowDepth() + 0.5);

		r.InflateRect(size, size);
		r.InflateRect(depth, depth);

		r.left >>= 6;
		r.top >>= 6;
		r.right = (r.right + 32) >> 6;
		r.bottom = (r.bottom + 32) >> 6;

		return r;
	}

	void Glyph::CreateBkg()
	{
		path_bkg.RemoveAll();

		if(style.background.type == L"enlarge" && style.background.size > 0)
		{
			path_bkg.Enlarge(path, GetBackgroundSize());
		}
		else if(style.background.type == L"box" && style.background.size >= 0)
		{
			if(c != ssf::Text::LSEP)
			{
				int s = (int)(GetBackgroundSize() + 0.5);
				int x0 = (!vertical ? -spacing/2 : ascent - row_ascent);
				int y0 = (!vertical ? ascent - row_ascent : -spacing/2);
				int x1 = x0 + (!vertical ? width + spacing : row_ascent + row_descent);
				int y1 = y0 + (!vertical ? row_ascent + row_descent : width + spacing);
				path_bkg.types.SetCount(4);
				path_bkg.types[0] = PT_MOVETO;
				path_bkg.types[1] = PT_LINETO;
				path_bkg.types[2] = PT_LINETO;
				path_bkg.types[3] = PT_LINETO;
				path_bkg.points.SetCount(4);
				path_bkg.points[0] = CPoint(x0-s, y0-s);
				path_bkg.points[1] = CPoint(x1+s, y0-s);
				path_bkg.points[2] = CPoint(x1+s, y1+s);
				path_bkg.points[3] = CPoint(x0-s, y1+s);
			}
		}
	}

	void Glyph::CreateSplineCoeffs(const CRect& spdrc)
	{
		spline.RemoveAll();

		if(style.placement.path.IsEmpty())
			return;

		size_t i = 0, j = style.placement.path.GetCount();

		CAtlArray<Point> pts;
		pts.SetCount(j + 2);

		Point p;

		while(i < j)
		{
			p.x = style.placement.path[i].x * scale.cx + spdrc.left * 64;
			p.y = style.placement.path[i].y * scale.cy + spdrc.top * 64;
			pts[++i] = p;
		}

		if(pts.GetCount() >= 4)
		{
			if(pts[1].x == pts[j].x && pts[1].y == pts[j].y)
			{
				pts.SetAt(0, pts[j-1]);
				pts.SetAt(j+1, pts[2]);
			}
			else
			{
				p.x = pts[1].x*2 - pts[2].x;
				p.y = pts[1].y*2 - pts[2].y;
				pts.SetAt(0, p);

				p.x = pts[j].x*2 - pts[j-1].x;
				p.y = pts[j].y*2 - pts[j-1].y;
				pts.SetAt(j+1, p);
			}

			spline.SetCount(pts.GetCount()-3);

			for(size_t i = 0, j = pts.GetCount()-4; i <= j; i++)
			{
				static const float _1div6 = 1.0f / 6;

				SplineCoeffs sc;

				sc.cx[3] = _1div6*(-  pts[i+0].x + 3*pts[i+1].x - 3*pts[i+2].x + pts[i+3].x);
				sc.cx[2] = _1div6*( 3*pts[i+0].x - 6*pts[i+1].x + 3*pts[i+2].x);
				sc.cx[1] = _1div6*(-3*pts[i+0].x	            + 3*pts[i+2].x);
				sc.cx[0] = _1div6*(   pts[i+0].x + 4*pts[i+1].x + 1*pts[i+2].x);

				sc.cy[3] = _1div6*(-  pts[i+0].y + 3*pts[i+1].y - 3*pts[i+2].y + pts[i+3].y);
				sc.cy[2] = _1div6*( 3*pts[i+0].y - 6*pts[i+1].y + 3*pts[i+2].y);
				sc.cy[1] = _1div6*(-3*pts[i+0].y                + 3*pts[i+2].y);
				sc.cy[0] = _1div6*(   pts[i+0].y + 4*pts[i+1].y + 1*pts[i+2].y);

				spline.SetAt(i, sc);
			}
		}
	}

	void Glyph::Transform(GlyphPath& path, CPoint org, const CRect& subrect)
	{
		// TODO: add sse code path

		float sx = style.font.scale.cx;
		float sy = style.font.scale.cy;

		bool brotate = style.placement.angle.x || style.placement.angle.y || style.placement.angle.z;
		bool bspline = !spline.IsEmpty();
		bool bscale = brotate || bspline || sx != 1 || sy != 1;

		float caz = cos(deg2rad(style.placement.angle.z));
		float saz = sin(deg2rad(style.placement.angle.z));
		float cax = cos(deg2rad(style.placement.angle.x));
		float sax = sin(deg2rad(style.placement.angle.x));
		float cay = cos(deg2rad(style.placement.angle.y));
		float say = sin(deg2rad(style.placement.angle.y));

		for(size_t i = 0, j = path.types.GetCount(); i < j; i++)
		{
			CPoint p = path.points[i];

			if(bscale)
			{
				float x, y, z, xx, yy, zz;

				x = sx * (p.x - org.x);
				y = sy * (p.y - org.y);
				z = 0;

				if(bspline)
				{
					float pos = vertical ? y + org.y + tl.y - subrect.top : x + org.x + tl.x - subrect.left;
					float size = vertical ? subrect.Size().cy : subrect.Size().cx;
					float dist = vertical ? x : y;

					const SplineCoeffs* sc;
					float t;

					if(pos >= size)
					{
						sc = &spline[spline.GetCount() - 1];
						t = 1;
					}
					else
					{
						float u = size / spline.GetCount();
						sc = &spline[max((int)(pos / u), 0)];
						t = fmod(pos, u) / u;
					}

					float nx = sc->cx[1] + 2*t*sc->cx[2] + 3*t*t*sc->cx[3];
					float ny = sc->cy[1] + 2*t*sc->cy[2] + 3*t*t*sc->cy[3];
					float nl = 1.0f / sqrt(nx*nx + ny*ny);

					nx *= nl;
					ny *= nl;

					x = sc->cx[0] + t*(sc->cx[1] + t*(sc->cx[2] + t*sc->cx[3])) - ny * dist - org.x - tl.x;
					y = sc->cy[0] + t*(sc->cy[1] + t*(sc->cy[2] + t*sc->cy[3])) + nx * dist - org.y - tl.y;
				}

				if(brotate)
				{
					xx = x*caz + y*saz;
					yy = -(x*saz - y*caz);
					zz = z;

					x = xx;
					y = yy*cax + zz*sax;
					z = yy*sax - zz*cax;

					xx = x*cay + z*say;
					yy = y;
					zz = x*say - z*cay;

					zz = 1.0f / (max(zz, -19000) + 20000);

					x = (xx * 20000) * zz;
					y = (yy * 20000) * zz;
				}

				p.x = (int)(x + org.x + 0.5);
				p.y = (int)(y + org.y + 0.5);

				path.points[i] = p;
			}

			if(p.x < bbox.left) bbox.left = p.x;
			if(p.x > bbox.right) bbox.right = p.x;
			if(p.y < bbox.top) bbox.top = p.y;
			if(p.y > bbox.bottom) bbox.bottom = p.y;
		}
	}

	void Glyph::Transform(CPoint org, const CRect& subrect)
	{
		if(!style.placement.org.auto_x) org.x = style.placement.org.x * scale.cx;
		if(!style.placement.org.auto_y) org.y = style.placement.org.y * scale.cy;

		org -= tl;

		bbox.SetRect(INT_MAX, INT_MAX, INT_MIN, INT_MIN);

		Transform(path_bkg, org, subrect);
		Transform(path, org, subrect);

		bbox |= CRect(0, 0, 0, 0);
	}

	void Glyph::Rasterize()
	{
		if(!path_bkg.IsEmpty())
		{
			ras_bkg.ScanConvert(path_bkg, bbox);
			ras_bkg.Rasterize(tl.x, tl.y);
		}

		ras.ScanConvert(path, bbox);

		if(style.background.type == L"outline" && style.background.size > 0)
		{
			ras.CreateWidenedRegion((int)(GetBackgroundSize() + 0.5));
		}

		//

		Rasterizer* r = path_bkg.IsEmpty() ? &ras : &ras_bkg;
		int plane = path_bkg.IsEmpty() ? (style.font.color.a < 255 ? 2 : 1) : 0;
		
		ras.Rasterize(tl.x, tl.y);
		r->Blur(style.background.blur, plane);

		if(style.shadow.depth > 0)
		{
			ras_shadow.Reuse(*r);

			float depth = GetShadowDepth();

			tls.x = tl.x + (int)(depth * cos(deg2rad(style.shadow.angle)) + 0.5);
			tls.y = tl.y + (int)(depth * -sin(deg2rad(style.shadow.angle)) + 0.5);

			ras_shadow.Rasterize(tls.x, tls.y);
			ras_shadow.Blur(style.shadow.blur, plane ? 1 : 0);
		}
	}

}



See more files for this project here

guliverkli

Home of VobSub, Media Player Classic (MPC) and other misc utils.

Project homepage: http://sourceforge.net/projects/guliverkli
Programming language(s): C,C++,PHP
License: other

  demo/
    demo.ssa
    demo.ssf
  docs/
    ssf-specs.txt
  Arabic.cpp
  Arabic.h
  Array.cpp
  Array.h
  Exception.cpp
  Exception.h
  File.cpp
  File.h
  FontWrapper.cpp
  FontWrapper.h
  Glyph.cpp
  Glyph.h
  GlyphPath.cpp
  GlyphPath.h
  Node.cpp
  Node.h
  NodeFactory.cpp
  NodeFactory.h
  Rasterizer.cpp
  Rasterizer.h
  Renderer.cpp
  Renderer.h
  Split.cpp
  Split.h
  Stream.cpp
  Stream.h
  StringMap.cpp
  StringMap.h
  Subtitle.cpp
  Subtitle.h
  SubtitleFile.cpp
  SubtitleFile.h
  libssf.sln
  libssf.vcproj
  stdafx.cpp
  stdafx.h