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spells.xml from Angelion - The Demon Conflict at Krugle


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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE spells SYSTEM "spells.dtd">
<!--
  - ##########################################################
  - #   You may add new spells to this file, but there's no  #
  - #  need to do it because the file can be autogenerated.  #
  - # In the editor, select menu "Resources->Collect Spells" #
  - #        to generate a new version of this file.         #
  - ##########################################################
  -->
<!-- Generated on: Tue Jul 17 16:09:38 CDT 2007 -->
<spells>
  <spell id="11"  name="cause light wounds" />
  <spell id="4"   name="cure disease" />
  <spell id="3"   name="cure poison" />
  <spell id="8"   name="detect curse" />
  <spell id="7"   name="detect magic" />
  <spell id="12"  name="firebolt" />
  <spell id="0"   name="firestorm" />
  <spell id="14"  name="frostbolt" />
  <spell id="1"   name="icestorm" />
  <spell id="6"   name="identify" />
  <spell id="19"  name="lightning" />
  <spell id="13"  name="magic bullet" />
  <spell id="2"   name="minor healing" />
  <spell id="16"  name="probe" />
  <spell id="9"   name="remove curse" />
  <spell id="10"  name="remove damnation" />
  <spell id="17"  name="remove death sickness" />
  <spell id="15"  name="remove depletion" />
  <spell id="18"  name="restoration" />
  <spell id="20"  name="spectral strike" />
  <spell id="5"   name="strength self" />
</spells>




See more files for this project here

Angelion - The Demon Conflict

Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.

Project homepage: http://sourceforge.net/projects/angelion-tdc
Programming language(s): C,Python
License: other

  GameObjectMatchers.dtd
  GameObjectMatchers.xml
  animtree
  archdef.dat
  bitmasks.xml
  cfpython_menu.def
  facetree
  ignorelists.xml
  lists.xml
  spells.def
  spells.dtd
  spells.xml
  typenumbers.xml
  types.dtd
  types.xml