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lists.xml from Angelion - The Demon Conflict at Krugle


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<!DOCTYPE lists PUBLIC "-//Daimonin//DTD Types 1.0//EN" "types.dtd">
<lists>

<list name="maptype">
<listentry value="0" name="*inheritance type* (default)" />
<listentry value="1" name="multiplayer map (normal map)" />
<listentry value="2" name="unique (apartment like map)" />
<listentry value="4" name="instance (instanced map)" />
</list>

<list name="language">
<listentry value="0"  name="common" />
<listentry value="1"  name="dwarvish" />
<listentry value="2"  name="ancient dwarvish" />
<listentry value="4"  name="elvish" />
<listentry value="8"  name="high elvish" />
<listentry value="16"  name="drow" />
<listentry value="32"  name="gnomish" />
<listentry value="64"  name="old council" />
<listentry value="128"  name="elder pictograms" />
<listentry value="256"  name="chaotic" />
<listentry value="512" name="evil runic" />
<listentry value="1024" name="runic" />
<listentry value="2048" name="dragonish" />
<listentry value="4096" name="jotun" />
<listentry value="8192" name="high planar" />
<listentry value="16384" name="orc runes" />
</list>

<list name="event">
<listentry value="0" name="no event" />
<listentry value="1" name="apply" />
<listentry value="2" name="attack" />
<listentry value="3" name="death" />
<listentry value="4" name="drop" />
<listentry value="5" name="pickup" />
<listentry value="6" name="say" />
<listentry value="7" name="stop" />
<listentry value="8" name="time (don't use)" />
<listentry value="9" name="throw" />
<listentry value="10" name="trigger" />
<listentry value="11" name="close" />
<listentry value="12" name="examine" />
<listentry value="13" name="talk" />
</list>

<list name="direction">
<listentry value="0" name="&lt;none&gt;" />
<listentry value="1" name="north" />
<listentry value="2" name="northeast" />
<listentry value="3" name="east" />
<listentry value="4" name="southeast" />
<listentry value="5" name="south" />
<listentry value="6" name="southwest" />
<listentry value="7" name="west" />
<listentry value="8" name="northwest" />
</list>

<list name="mood">
<listentry value="0" name="furious" />
<listentry value="1" name="angry" />
<listentry value="2" name="calm" />
<listentry value="3" name="sleep" />
<listentry value="4" name="charm" />
</list>

<list name="item_race">
<listentry value="0" name="&lt;none&gt;" />
<listentry value="1" name="dwarven" />
<listentry value="2" name="elven" />
<listentry value="3" name="gnomish" />
<listentry value="4" name="drow" />
<listentry value="5" name="orcish" />
<listentry value="6" name="goblin" />
<listentry value="7" name="kobold" />
<listentry value="8" name="giant" />
<listentry value="9" name="tiny" />
<listentry value="10" name="genie" />
<listentry value="11" name="demonish" />
<listentry value="12" name="dragon" />
</list>

<list name="q_trigger">
<listentry value="0" name="normal" />
<listentry value="1" name="kill quest" />
<listentry value="2" name="kill_item quest" />
<listentry value="3" name="item quest" />
</list>

<list name="conn_sensor">
<listentry value="0" name="NAND (no inputs active)" />
<listentry value="1" name="AND (all inputs active)" />
<listentry value="2" name="OR (any inputs active)" />
<listentry value="3" name="XOR (exactly on active input)" />
</list>

<list name="potion_effect">
<listentry value="0" name="&lt;none&gt;" />
<listentry value="65536" name="life restoration" />
<listentry value="1048576" name="improvement" />
</list>

<list name="item_skill">
<listentry value="0" name="&lt;overall level&gt;" />
<listentry value="1" name="agility" />
<listentry value="2" name="personality" />
<listentry value="3" name="mental" />
<listentry value="4" name="physical" />
<listentry value="5" name="magic" />
<listentry value="6" name="wisdom" />
</list>

<list name="weapon_st">
<listentry value="0" name="1 handed impact weapon" />
<listentry value="1" name="1 handed slash weapon" />
<listentry value="2" name="1 handed pierce weapon" />
<listentry value="3" name="1 handed cleave weapon" />
<listentry value="4" name="2 handed impact weapon" />
<listentry value="5" name="2 handed slash weapon" />
<listentry value="6" name="2 handed pierce weapon" />
<listentry value="7" name="2 handed cleave weapon" />
<listentry value="8" name="impact polearm" />
<listentry value="9" name="slash polearm" />
<listentry value="10" name="pierce polearm" />
<listentry value="11" name="cleave polearm" />
</list>

<list name="shootweapon_st">
<listentry value="0" name="bow" />
<listentry value="1" name="crossbow" />
<listentry value="2" name="sling" />
<listentry value="3" name="firearm" />
</list>


<list name="projectile_st">
<listentry value="0"   name="&lt;unknown&gt;" />
<listentry value="1"   name="arrow" />
<listentry value="2"   name="crossbow bolt" />
<listentry value="3"   name="sling stone" />
<listentry value="128" name="throwing impact weapons" />
<listentry value="129" name="throwing slash weapons" />
<listentry value="130" name="throwing pierce weapons" />
<listentry value="131" name="throwing cleave weapons" />
<listentry value="132" name="throwing boulders" />
</list>

<list name="material_real">
<listentry value="-1" name="&lt;neutralized&gt;" />
<listentry value="0" name="&lt;undefined&gt;" />

<listentry value="1" name="paper: standard paper" />
<listentry value="11" name="paper: parchment" />

<listentry value="65" name="hard metal: iron" />
<listentry value="66" name="hard metal: hardened iron" />
<listentry value="67" name="hard metal: forged iron" />
<listentry value="68" name="hard metal: black iron" />
<listentry value="69" name="hard metal: shear iron" />
<listentry value="70" name="hard metal: steel" />
<listentry value="71" name="hard metal: hardened steel" />
<listentry value="72" name="hard metal: forged steel" />
<listentry value="73" name="hard metal: shear steel" />
<listentry value="74" name="hard metal: diamant steel" />
<listentry value="75" name="hard metal: darksteel" />
<listentry value="76" name="hard metal: forged darksteel" />
<listentry value="77" name="hard metal: silksteel" />
<listentry value="78" name="hard metal: forged silksteel" />
<listentry value="79" name="hard metal: meteoric steel" />
<listentry value="80" name="hard metal: forged meteoric steel" />

<listentry value="129" name="crystal: glass" />
<listentry value="130" name="crystal: zircon" />
<listentry value="131" name="crystal: pearl" />
<listentry value="132" name="crystal: emerald" />
<listentry value="133" name="crystal: sapphire" />
<listentry value="134" name="crystal: ruby" />
<listentry value="135" name="crystal: diamond" />
<listentry value="136" name="crystal: jasper" />
<listentry value="137" name="crystal: jade" />
<listentry value="138" name="crystal: aquamarine" />
<listentry value="139" name="crystal: opal" />
<listentry value="140" name="crystal: ametyst" />

<listentry value="193" name="leather: soft leather" />
<listentry value="194" name="leather: hardened leather" />
<listentry value="195" name="leather: stone leather" />
<listentry value="196" name="leather: dark leather" />
<listentry value="197" name="leather: silk leather" />
<listentry value="198" name="leather: wyvern leather" />
<listentry value="199" name="leather: ankheg leather" />
<listentry value="200" name="leather: griffon leather" />
<listentry value="201" name="leather: hellcat leather" />
<listentry value="202" name="leather: gargoyle leather" />
<listentry value="203" name="leather: diamant leather" />
<listentry value="204" name="leather: chimera leather" />
<listentry value="205" name="leather: manticore leather" />
<listentry value="206" name="leather: cockatrice leather" />
<listentry value="207" name="leather: basilisk leather" />
<listentry value="208" name="leather: dragon leather" />

<listentry value="257" name="wood: pine" />
<listentry value="267" name="wood: oak" />

<listentry value="321" name="organic: animal" />
<listentry value="322" name="organic: dragon" />
<listentry value="323" name="organic: chitin" />
<listentry value="324" name="organic: scale" />
<listentry value="325" name="organic: white dragonscale" />
<listentry value="326" name="organic: blue dragonscale" />
<listentry value="327" name="organic: red dragonscale" />
<listentry value="328" name="organic: yellow dragonscale" />
<listentry value="329" name="organic: grey dragonscale" />
<listentry value="330" name="organic: black dragonscale" />
<listentry value="331" name="organic: orange dragonscale" />
<listentry value="332" name="organic: green dragonscale" />

<listentry value="385" name="stone: flint" />
<listentry value="386" name="stone: pearl" />

<listentry value="449" name="cloth: wool" />
<listentry value="450" name="cloth: linen" />
<listentry value="451" name="cloth: silk" />
<listentry value="452" name="cloth: elven hair" />

<listentry value="513" name="adamant: magic silk" />
<listentry value="514" name="adamant: mithril" />
<listentry value="515" name="adamant: adamant" />

<listentry value="577" name="liquid: (default liquid)" />

<listentry value="641" name="soft metal: tin" />
<listentry value="642" name="soft metal: brass" />
<listentry value="643" name="soft metal: copper" />
<listentry value="644" name="soft metal: bronze" />
<listentry value="645" name="soft metal: silver" />
<listentry value="646" name="soft metal: gold" />
<listentry value="647" name="soft metal: platinum" />
<listentry value="648" name="soft metal: lead" />

<listentry value="705" name="bone: animal bone" />
<listentry value="706" name="bone: human bone" />
<listentry value="707" name="bone: elven bone" />
<listentry value="708" name="bone: dwarven bone" />

<listentry value="769" name="ice: (default ice)" />
</list>

<list name="attack_type">
<listentry value="0" name="&lt;standard&gt;" />
<listentry value="1" name="Distance attack" />
<listentry value="2" name="Run away" />
<listentry value="3" name="Hit and run" />
<listentry value="4" name="Wait and hit" />
<listentry value="5" name="Always run" />
<listentry value="6" name="Wait and hit from distance" />
<listentry value="7" name="Keep distance" />
</list>

<list name="move_type">
<listentry value="0" name="&lt;standard&gt;" />
<listentry value="16" name="Pet movement" />
<listentry value="32" name="Small circle" />
<listentry value="48" name="Large circle" />
<listentry value="64" name="Short horiz pace" />
<listentry value="80" name="Long horiz pace" />
<listentry value="96" name="Random direction" />
<listentry value="112" name="Random walk" />
<listentry value="128" name="Short vert pace" />
<listentry value="144" name="Long vert pace" />
<listentry value="176" name="Use waypoints" />
</list> 
</lists>




See more files for this project here

Angelion - The Demon Conflict

Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.

Project homepage: http://sourceforge.net/projects/angelion-tdc
Programming language(s): C,Python
License: other

  GameObjectMatchers.dtd
  GameObjectMatchers.xml
  animtree
  archdef.dat
  bitmasks.xml
  cfpython_menu.def
  facetree
  ignorelists.xml
  lists.xml
  spells.def
  spells.dtd
  spells.xml
  typenumbers.xml
  types.dtd
  types.xml