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bitmasks.xml from Angelion - The Demon Conflict at Krugle


Show bitmasks.xml syntax highlighted

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE bitmasks PUBLIC "-//Daimonin//DTD Types 1.0//EN" "types.dtd">
<bitmasks>

<bitmask name="material">
<bmentry bit="0"  name="Paper" />
<bmentry bit="1"  name="Hard Metal" />
<bmentry bit="2"  name="Crystal" />
<bmentry bit="3"  name="Leather" />
<bmentry bit="4"  name="Wood" />
<bmentry bit="5"  name="Organics" />
<bmentry bit="6"  name="Stone" />
<bmentry bit="7"  name="Cloth" />
<bmentry bit="8"  name="Magic Material" />
<bmentry bit="9"  name="Liquid" />
<bmentry bit="10" name="Soft Metal" />
<bmentry bit="11" name="Bone" />
<bmentry bit="12" name="Ice" />
</bitmask>

<bitmask name="spellpath">
<bmentry bit="0" name="Life" />
<bmentry bit="1" name="Death" />
<bmentry bit="2" name="Elemental" />
<bmentry bit="3" name="Energy" />
<bmentry bit="4" name="Spirit" />
<bmentry bit="5" name="Protection" />
<bmentry bit="6" name="Light" />
<bmentry bit="7" name="Nether" />
<bmentry bit="8" name="Shadow" />
<bmentry bit="9" name="Nature" />
<bmentry bit="10" name="Chaos" />
<bmentry bit="11" name="Earth" />
<bmentry bit="12" name="Conjuration" />
<bmentry bit="13" name="Abjuration" />
<bmentry bit="14" name="Transmutation" />
<bmentry bit="15" name="Arcane" />
</bitmask>

<bitmask name="terrain">
<bmentry bit="0" name="Land Surface" />
<bmentry bit="1" name="Water Surface" />
<bmentry bit="2" name="Under Water" />
<bmentry bit="3" name="Fire Surface" />
<bmentry bit="4" name="Under Fire" />
<bmentry bit="5" name="Cloud Surface" />
</bitmask>

<!-- From time.c -->
<bitmask name="day_of_week">
<bmentry bit="0" name="Day of the Moon" />
<bmentry bit="1" name="Day of the Bull" />
<bmentry bit="2" name="Day of the Deception" />
<bmentry bit="3" name="Day of Thunder" />
<bmentry bit="4" name="Day of Freedom" />
<bmentry bit="5" name="Day of the Great Gods" />
<bmentry bit="6" name="Day of the Sun" />
</bitmask>
</bitmasks>




See more files for this project here

Angelion - The Demon Conflict

Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.

Project homepage: http://sourceforge.net/projects/angelion-tdc
Programming language(s): C,Python
License: other

  GameObjectMatchers.dtd
  GameObjectMatchers.xml
  animtree
  archdef.dat
  bitmasks.xml
  cfpython_menu.def
  facetree
  ignorelists.xml
  lists.xml
  spells.def
  spells.dtd
  spells.xml
  typenumbers.xml
  types.dtd
  types.xml