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worldclient.cpp from FreePop at Krugle


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/***************************************************************************
                           worldclient.cpp
                           -------------------
    begin                : Thu Nov 14 2002
    copyright            : (C) 2002 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include <common.h>
#include <entity.h>
#include <entityclient.h>
#include <entityclientfactory.h>
#include <identity.h>
#include <paintable.h>
#include <playerclient.h>
#include <worldclient.h>
#include <stdexcept>

WorldClient::WorldClient(CL_InputSource* i, CL_NetSession* s, const Rules* r,
                         const PlayerList* p):
    map(i, s), rules(r), players(p),
    slotMessage(s->sig_netpacket_receive(Network::Channel::ENTITY)
            .connect(this, &WorldClient::onMessage)) {
}

WorldClient::~WorldClient() {
    clearEntities();
    clearPaintables();
}

MapClient* WorldClient::getMap() {
    return &map;
}

const MapClient* WorldClient::getMap() const {
    return &map;
}

WorldClient::EntityClientList* WorldClient::getEntities() {
    return &entities;
}

const WorldClient::EntityClientList* WorldClient::getEntities() const {
    return &entities;
}

void WorldClient::addEntity(EntityClient* e) {
    entities.push_back(e);
    paintablesAdd(e);
}

void WorldClient::destroyEntity(EntityClient* e) {
    for (EntityClientList::iterator i(entities.begin());
        i != entities.end(); ++i) {
        if (*i == e) {
            paintablesErase(e);
            delete e;
            entities.erase(i);
            break;
        }
    }
}

EntityClient* WorldClient::findEntity(const Identity& id) {
    for (EntityClientList::iterator i(entities.begin());
        i != entities.end(); ++i) {
        if ((*i)->getIdentity() == id) {
            return *i;
        }
    }
    return 0;
}

void WorldClient::clearEntities() {
    for (EntityClientList::iterator i(entities.begin());
         i != entities.end(); ++i) {
        paintablesErase(*i);
        delete *i;
    }
    entities.clear();
}

void WorldClient::paintablesAdd(Paintable* d) {
    paintables.push_back(d);
}

void WorldClient::paintablesErase(Paintable* d) {
    for (PaintableIterator i = paintables.begin(); i != paintables.end(); ++i) {
        if (*i == d) {
            paintables.erase(i);
            return;
        }
    }
}

void WorldClient::clearPaintables() {
    for (PaintableIterator i = paintables.begin(); i != paintables.end(); ++i) {
        delete (*i);
    }
    paintables.clear();
}

void WorldClient::drawUpdate(unsigned int d) {
    sortPaintables();
    PaintableIterator i = paintables.begin();
    while (i != paintables.end()) {
        if (!(*i)->drawUpdate(this, d)) {
            delete (*i);
            i = paintables.erase(i);
            continue;
        }
        ++i;
    }
}

void WorldClient::draw() const {
    map.draw();
    for (PaintableList::const_iterator i = paintables.begin();
         i != paintables.end(); ++i) {
        (*i)->draw(this);
    }
}

void WorldClient::predict(unsigned int d) {
    for (EntityClientList::iterator i(entities.begin()); i != entities.end();
        ++i) {
        (*i)->predict(this, d);
    }
}

void WorldClient::playerColourChange() {
    for (PaintableIterator i = paintables.begin(); i != paintables.end(); ++i) {
         (*i)->playerColourChange(this);
    }
}

const Rules* WorldClient::getRules() const {
    return rules;
}

const PlayerClient* WorldClient::findPlayer(int s) const {
    for (PlayerList::const_iterator i = players->begin(); i != players->end();
         ++i) {
        if (s == (*i)->getSlot()) {
            return *i;
        }
    }
    assert(0 && "No player found!");
    return 0;
}

const Rotation& WorldClient::getDisplayRotation() const {
    return getMap()->getDisplayRotation();
}

void WorldClient::displayRotateClock() {
    getMap()->displayRotateClock();
    displayRotationChange(getDisplayRotation());
}

void WorldClient::displayRotateAnti() {
    getMap()->displayRotateAnti();
    displayRotationChange(getDisplayRotation());
}

void WorldClient::sortPaintables() {
    // Use stable_sort to avoid flickering sprites.
    std::stable_sort(paintables.begin(), paintables.end(),
                     PaintableSorter(this));
}

WorldClient::PaintableSorter::PaintableSorter(const WorldClient* w): c(w) {
}

bool WorldClient::PaintableSorter::operator()(Paintable* d1, Paintable* d2) {
    return d1->drawSortIndex(c) < d2->drawSortIndex(c);
}

void WorldClient::onMessage(CL_NetPacket& p, CL_NetComputer &c) {
    // TODO Make sure it's actually coming from the server.
    Identity id = Identity::extract(p.input);
    int m = p.input.read_uint16();
    if (m == Entity::Message::CREATE) {
        EntityClient* e = EntityClientFactory::build(this, p, id);
        if (!e) {
            throw std::runtime_error("Error creating entity.");
        }
        addEntity(e);
    } else {
        EntityClient* e = findEntity(id);
        if (!e) {
            // Tell the server we'd like a proper CREATE message.
            CL_NetPacket out;
            out.output.write_uint32(Network::Admin::ENTITY_SEND_CREATE);
            id.inject(out.output);
            c.send(Network::Channel::ADMIN, out);
            return;
        }
        if (m == Entity::Message::FULL_UPDATE) {
            e->onFullUpdate(this, p);
        } else if (m == Entity::Message::DESTROY) {
            e->onDestroy(this, p.input.read_uint32());
            destroyEntity(e);
        } else {
            e->onMessage(this, m, p);
        }
    }
}

void WorldClient::displayRotationChange(const Rotation& r) {
    for (PaintableIterator i = paintables.begin(); i != paintables.end(); ++i) {
        (*i)->displayRotationChange(this, r);
    }
    sortPaintables();
}




See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

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