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treeclient.h from FreePop at Krugle


Show treeclient.h syntax highlighted

/***************************************************************************
                          tree.h  -  description
                             -------------------
    begin                : Fri Nov 15 2002
    copyright            : (C) 2002 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef TREECLIENT_H_INCLUDED
#define TREECLIENT_H_INCLUDED

#include <entityclient.h>
#include <mappos.h>
#include <tree.h>

class CL_Sprite;
class WorldPos;

/**
 * A tree, client edition. Represents some tree in the world
 */
class TreeClient: public EntityClient {
public:
    /**
     * Constructor.
     */
    TreeClient(WorldClient* w, const Identity& ident, CL_NetPacket &p,
               int reason);

    /**
     * Destructor.
     */
    virtual ~TreeClient();

    virtual WorldPos getPos() const;
    virtual bool drawUpdate(const WorldClient* w, unsigned int d);
    virtual void draw(const WorldClient* w) const;
    virtual void displayRotationChange(WorldClient* w, const Rotation& r);

    /**
     * Load the sprites.
     */
    static void loadSprites(Rules* r);
    
    /**
     * Free the sprites.
     */
    static void freeSprites();

protected:
    virtual void onFullUpdate(WorldClient* w, CL_NetPacket& p);
    virtual void onMessage(WorldClient* w, int m, CL_NetPacket& p);

private:
    /**
     * Receives strength change message.
     */
    void onStrength(CL_NetPacket& p);
    
    /**
     * Handle state message.
     */
    void onState(WorldClient* w, CL_NetPacket& p);

    /**
     * Set the sprite according to the current state.
     */
    void setSpriteState(const WorldClient* w);

    /**
     * Where this tree is.
     */
    MapPos pos;
    
    /**
     * How strong this tree is.
     */
    float strength;
    
    /**
     * What state we're in.
     */
    int state;
    
    /**
     * The sprite.
     */
    CL_Sprite* sprite;

    /**
     * Dead tree sprite.
     */
    static CL_Sprite* deadSprite[4];
    
    /**
     * Living tree sprite.
     */
    static CL_Sprite* normalSprite[4];
    
    /**
     * Burning tree sprite.
     */
    static CL_Sprite* burningSprite[4];
};

#endif /* ndef TREECLIENT_H_INCLUDED */





See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

  Makefile.am
  client.cpp
  client.h
  clientmisc.cpp
  clientmisc.h
  clientstate.cpp
  clientstate.h
  connectstate.cpp
  connectstate.h
  cropsclient.cpp
  cropsclient.h
  entityclient.cpp
  entityclient.h
  entityclientfactory.cpp
  entityclientfactory.h
  firecolumnclient.cpp
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  gamestate.cpp
  gamestate.h
  loadstate.cpp
  loadstate.h
  mapclient.cpp
  mapclient.h
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  messagebox.cpp
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  oversprite.cpp
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  paintable.cpp
  paintable.h
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  pausefader.h
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  peepclient.h
  peepmagnetclient.cpp
  peepmagnetclient.h
  playerclient.cpp
  playerclient.h
  playeroptionsdialog.cpp
  playeroptionsdialog.h
  rockclient.cpp
  rockclient.h
  swampclient.cpp
  swampclient.h
  townclient.cpp
  townclient.h
  treeclient.cpp
  treeclient.h
  worldclient.cpp
  worldclient.h