playeroptionsdialog.h from FreePop at Krugle
Show playeroptionsdialog.h syntax highlighted
/***************************************************************************
playeroptionsdialog.h
-------------------
begin : Tue Nov 30 2004
copyright : (C) 2004 by Brendon Lloyd Higgins
email : bh_doc@users.sourceforge.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef PLAYEROPTIONSDIALOG_H_INCLUDED
#define PLAYEROPTIONSDIALOG_H_INCLUDED
#include <ClanLib/gui.h>
class Client;
class PlayerClient;
/**
* Dialog to edit player's properties (name, colour, ...)
*/
class PlayerOptionsDialog: public CL_Window {
private:
/**
* The name field.
*/
CL_InputBox name;
/**
* Slot for the close action.
*/
CL_Slot slotClose;
/**
* Red colour slider.
*/
CL_ScrollBar red;
/**
* Green colour slider.
*/
CL_ScrollBar green;
/**
* Blue colour slider.
*/
CL_ScrollBar blue;
/**
* Frame for colour preview.
*/
CL_Frame colourBox;
/**
* Slider update slots to update colour preview.
*/
CL_SlotContainer slotsPaintColour;
/**
* The player whose stats we're altering.
*/
PlayerClient* player;
/**
* The apply signal.
*/
CL_Signal_v0 mSigApply;
public:
/**
* Constructor.
*/
PlayerOptionsDialog(const CL_Point& pos, CL_Component* parent,
PlayerClient* p);
/**
* Destructor.
*/
~PlayerOptionsDialog();
/**
* Get the current name value.
*/
std::string getName() const;
/**
* Get the current colour value.
*/
unsigned int getColour() const;
/**
* Get the apply signal.
*/
CL_Signal_v0& sigApply();
private:
/**
* Handle a window close signal.
*/
void onClose(CL_SlotParent_v0 &parent_handler);
/**
* Handle a signal to repaint the colour preview.
*/
void onPaintColour();
/**
* Handle a slider moved signal.
*/
void onSliderMoved(int v);
};
#endif /* ndef PLAYEROPTIONSDIALOG_H_INCLUDED */
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