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playerclient.cpp from FreePop at Krugle


Show playerclient.cpp syntax highlighted

/***************************************************************************
                           playerclient.cpp
                           -------------------
    begin                : Wed Jun 9 2004
    copyright            : (C) 2004 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include <playerclient.h>
#include <client.h>
#include <identity.h>

CL_Signal_v2<const std::string&, PlayerClient*> PlayerClient::mSigNameChange;
CL_Signal_v2<unsigned int, PlayerClient*> PlayerClient::mSigColourChange;

PlayerClient::PlayerClient(CL_InputSource &is):
    slot(is.read_int32()),
    name(is.read_string()),
    colour(is.read_uint32()),
    numPeeps(is.read_int32()),
    numTowns(is.read_int32()),
    numLeaders(is.read_int32()),
    local(is.read_bool8()) {
}

PlayerClient::~PlayerClient() {
}

bool PlayerClient::isLocal() const {
    return local;
}

int PlayerClient::getSlot() const {
    return slot;
}

const std::string& PlayerClient::getName() const {
    return name;
}

void PlayerClient::setName(CL_NetComputer& server, const std::string& n) {
    CL_NetPacket p = startMessage(Player::Message::NAME_CHANGE);
    p.output.write_string(n);
    server.send(Network::Channel::ADMIN, p);
}

void PlayerClient::onNameChange(CL_NetPacket& p) {
    std::string oldname = name;
    name = p.input.read_string();
    sigNameChange()(oldname, this);
}

CL_Signal_v2<const std::string&, PlayerClient*>& PlayerClient::sigNameChange() {
    return mSigNameChange;
}

unsigned int PlayerClient::getColour() const {
    return colour;
}

void PlayerClient::setColour(CL_NetComputer& server, unsigned int c) {
    CL_NetPacket p = startMessage(Player::Message::COLOUR_CHANGE);
    p.output.write_uint32(c);
    server.send(Network::Channel::ADMIN, p);
}

void PlayerClient::onColourChange(CL_NetPacket& p) {
    unsigned int oldcolour = colour;
    colour = p.input.read_uint32();
    sigColourChange()(oldcolour, this);
}

CL_Signal_v2<unsigned int, PlayerClient*>& PlayerClient::sigColourChange() {
    return mSigColourChange;
}

void PlayerClient::onMessage(CL_NetPacket& p) {
    int t = p.input.read_int32();
    if (t == Player::Message::NAME_CHANGE) onNameChange(p);
    if (t == Player::Message::COLOUR_CHANGE) onColourChange(p);
}

CL_NetPacket PlayerClient::startMessage(int t) const {
    CL_NetPacket p;
    p.output.write_uint32(Network::Admin::PLAYER_MESSAGE);
    p.output.write_int32(getSlot());
    p.output.write_int32(t);
    return p;
}




See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

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