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/***************************************************************************
peepclient.h
-------------------
begin : Fri Jun 18 2004
copyright : (C) 2004 by Brendon Higgins
email : freepop-devel@lists.sourceforge.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef PEEPCLIENT_H_INCLUDED
#define PEEPCLIENT_H_INCLUDED
#include <entityclient.h>
#include <worldpos.h>
class OverSprite;
class PlayerClient;
/**
* A peep, client edition.
*/
class PeepClient: public EntityClient {
public:
/**
* Constructor.
*/
PeepClient(WorldClient* w, const Identity& ident, CL_NetPacket &p,
int reason);
/**
* Destructor.
*/
virtual ~PeepClient();
virtual WorldPos getPos() const;
virtual bool drawUpdate(const WorldClient* w, unsigned int d);
virtual void draw(const WorldClient* w) const;
virtual void playerColourChange(WorldClient* w);
virtual void predict(const WorldClient* w, unsigned int d);
virtual void onFullUpdate(WorldClient* w, CL_NetPacket& p);
virtual void onDestroy(WorldClient* w, int reason);
virtual void onMessage(WorldClient* w, int m, CL_NetPacket& p);
/**
* Load the sprites.
*/
static void loadSprites();
/**
* Free the sprites.
*/
static void freeSprites();
private:
/**
* Receive a direction message.
*/
void onDirection(CL_NetPacket& p);
/**
* Receive a state message.
*/
void onState(WorldClient* w, CL_NetPacket& p);
/**
* Receive a strength message.
*/
void onStrength(CL_NetPacket& p);
/**
* Position of this entity.
*/
WorldPos pos;
/**
* Where is this entity heading? This should remain normalised.
*/
WorldPos direction;
/**
* The player that owns this magnet.
*/
int ownerSlot;
/**
* How fit are we?
*/
float strength;
/**
* What state are we?
*/
int state;
/**
* Are we the leader?
*/
bool isLeader;
/**
* This peep's sprite.
*/
OverSprite* sprite;
/**
* The sprite cache.
*/
static OverSprite* spriteCacheWalking;
/**
* The sprite cache.
*/
static OverSprite* spriteCacheBurning;
};
#endif /* ndef PEEPCLIENT_H_INCLUDED */
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