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peepclient.cpp from FreePop at Krugle


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/***************************************************************************
                           peepclient.cpp
                           -------------------
    begin                : Fri Jun 18 2004
    copyright            : (C) 2004 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include <client.h>
#include <clientmisc.h>
#include <maptilepos.h>
#include <peep.h>
#include <peepclient.h>
#include <peepmagnetclient.h>
#include <playerclient.h>
#include <oversprite.h>
#include <rules.h>
#include <worldclient.h>


OverSprite* PeepClient::spriteCacheWalking = 0;
OverSprite* PeepClient::spriteCacheBurning = 0;


PeepClient::PeepClient(WorldClient* w, const Identity& ident,
                       CL_NetPacket &p, int reason):
    EntityClient(ident),
    pos(WorldPos::extract(p.input)),
    direction(WorldPos::extract(p.input)),
    ownerSlot(p.input.read_int32()),
    strength(p.input.read_float32()),
    state(p.input.read_int32()),
    isLeader(p.input.read_bool8()),
    sprite(0) {
    sprite = new OverSprite(*spriteCacheWalking, intToCL_Color(
            w->findPlayer(ownerSlot)->getColour()));
}

PeepClient::~PeepClient() {
    delete sprite;
}

WorldPos PeepClient::getPos() const {
    return pos;
}

bool PeepClient::drawUpdate(const WorldClient* w, unsigned int d) {
    sprite->update(d / 1000.0f);
    return true;
}

void PeepClient::draw(const WorldClient* w) const {
    if (w->getMap()->isValid(pos)) {
        CL_Point gp = w->getMap()->findPos(pos);
        sprite->draw(gp.x, gp.y);
        if (isLeader) {
            // TODO: Offset not builtin
            // HACK, A little bit of a
            PeepMagnetClient::spriteMiniCache->set_color(
                    intToCL_Color(w->findPlayer(ownerSlot)->getColour()));
            PeepMagnetClient::spriteMiniCache->draw(gp.x +15, gp.y -30);
        }
    }
}

void PeepClient::playerColourChange(WorldClient* w) {
    sprite->set_color(intToCL_Color(w->findPlayer(ownerSlot)->getColour()));
}

void PeepClient::predict(const WorldClient* w, unsigned int d) {
    if (state != Peep::State::DROWNING) {
        pos += direction * d / w->getRules()->peep_walkspeed;
    }
}

void PeepClient::onFullUpdate(WorldClient* w, CL_NetPacket& p) {
    pos = WorldPos::extract(p.input);
    direction = WorldPos::extract(p.input);
    ownerSlot = p.input.read_int32();
    sprite->set_color(intToCL_Color(w->findPlayer(ownerSlot)->getColour()));
    strength = p.input.read_float32();
    state = p.input.read_int32();
    isLeader = p.input.read_bool8();
}

void PeepClient::onDestroy(WorldClient* w, int reason) {
}

void PeepClient::onMessage(WorldClient* w, int m, CL_NetPacket& p) {
    if (m == Peep::Message::DIRECTION) onDirection(p);
    if (m == Peep::Message::STATE) onState(w, p);
    if (m == Peep::Message::STRENGTH) onStrength(p);
}

void PeepClient::onDirection(CL_NetPacket& p) {
    pos = WorldPos::extract(p.input);
    direction = WorldPos::extract(p.input);
}

void PeepClient::onState(WorldClient* w, CL_NetPacket& p) {
    state = p.input.read_int32();
    delete sprite;
    
    if (state == Peep::State::WALKING) {
        sprite = new OverSprite(*spriteCacheWalking, intToCL_Color(
                w->findPlayer(ownerSlot)->getColour()));
        pos = WorldPos::extract(p.input);
        direction = WorldPos::extract(p.input);
    } else if (state == Peep::State::DROWNING) {
        sprite = new OverSprite(*spriteCacheWalking, intToCL_Color(
                w->findPlayer(ownerSlot)->getColour()));
        pos = WorldPos::extract(p.input);
    } else if (state == Peep::State::BURNING) {
        sprite = new OverSprite(*spriteCacheBurning, intToCL_Color(
                w->findPlayer(ownerSlot)->getColour()));
    }
}

void PeepClient::onStrength(CL_NetPacket& p) {
    strength = p.input.read_float32();
}

void PeepClient::loadSprites() {
    spriteCacheWalking = new OverSprite("entities/peeps/human/1/walking/dir0",
        app.getResources());
    spriteCacheBurning = new OverSprite("entities/peeps/human/1/burning/dir0",
        app.getResources());
}

void PeepClient::freeSprites() {
    delete spriteCacheWalking;
    delete spriteCacheBurning;
}




See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

  Makefile.am
  client.cpp
  client.h
  clientmisc.cpp
  clientmisc.h
  clientstate.cpp
  clientstate.h
  connectstate.cpp
  connectstate.h
  cropsclient.cpp
  cropsclient.h
  entityclient.cpp
  entityclient.h
  entityclientfactory.cpp
  entityclientfactory.h
  firecolumnclient.cpp
  firecolumnclient.h
  gamestate.cpp
  gamestate.h
  loadstate.cpp
  loadstate.h
  mapclient.cpp
  mapclient.h
  maptileclient.cpp
  maptileclient.h
  messagebox.cpp
  messagebox.h
  oversprite.cpp
  oversprite.h
  paintable.cpp
  paintable.h
  pausefader.cpp
  pausefader.h
  peepclient.cpp
  peepclient.h
  peepmagnetclient.cpp
  peepmagnetclient.h
  playerclient.cpp
  playerclient.h
  playeroptionsdialog.cpp
  playeroptionsdialog.h
  rockclient.cpp
  rockclient.h
  swampclient.cpp
  swampclient.h
  townclient.cpp
  townclient.h
  treeclient.cpp
  treeclient.h
  worldclient.cpp
  worldclient.h