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org_lwjgl_openal_AL.c from Lightweight Java Game Library at Krugle


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/* 
 * Copyright (c) 2002-2004 LWJGL Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 
#include <jni.h>
#include "org_lwjgl_openal_AL.h"
#include "extal.h"

JNIEXPORT void JNICALL Java_org_lwjgl_openal_AL_nCreate(JNIEnv *env, jclass clazz, jstring oalPath) {
	if (!tryLoadLibrary(env, oalPath)) {
		throwException(env, "Could not load OpenAL library");
	}
}

JNIEXPORT void JNICALL Java_org_lwjgl_openal_AL_nDestroy(JNIEnv *env, jclass clazz) {
	UnLoadOpenAL();
}

JNIEXPORT void JNICALL Java_org_lwjgl_openal_AL_resetNativeStubs(JNIEnv *env, jclass clazz, jclass al_class) {
	(*env)->UnregisterNatives(env, al_class);
}




See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  devil/
    Makefile.linux
    Makefile.macosx
    devil-common.h
    extil.c
    extil.h
    extilu.c
    extilu.h
    extilut.c
    extilut.h
    org_lwjgl_devil_IL.c
    org_lwjgl_devil_ILU.c
    org_lwjgl_devil_ILUT.c
  fmod3/
    Makefile.linux
    Makefile.macosx
    extfmod3.c
    extfmod3.h
    fmod.todo
    fmoddyn_mac.h
    org_lwjgl_fmod3_FMOD.c
    org_lwjgl_fmod3_FMusic.c
    org_lwjgl_fmod3_FSound.c
  awt_tools.h
  common_tools.c
  common_tools.h
  extal.c
  extal.h
  extgl.c
  extgl.h
  org_lwjgl_openal_AL.c
  org_lwjgl_openal_ALC10.c
  org_lwjgl_openal_ALC11.c
  org_lwjgl_opengl_AWTSurfaceLock.c
  org_lwjgl_opengl_GLContext.c