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geom.h from palisma2d at Krugle


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/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include <algorithm> 

/** Min max values */
//int max( int left, int right ) {  
//    return ((left > right) ? left : right); 
//}
//int min( int left, int right ) {  
//    return ((left < right) ? left : right); 
//}


struct Rect
{

    int x;
    int y;
    int width;
    int height;
    
    bool Intersects( const Rect &r ) {
        // check the map boundaries
        if ((r.x + r.width  < x)	|| 
		    (r.y + r.height < y)	||
            (r.x > x + width) || 
            (r.y > y + height) )
		    return false;

	    return true;
    };

    void Reset() { x = y = width = height = 0; };
    void Set(int _x, int _y, int w, int h )
    {
        x = _x; y = _y;
        width = w;
        height = h;
    };

    Rect() { Reset(); };
    Rect( int _x, int _y, int w, int h ) : x(_x), y(_y), width(w), height(h) {};
    virtual ~Rect() {};
};


class MPoint {
public:
    MPoint() { x=0;y=0;};
    MPoint(int _x, int _y ) { x = _x; y = _y; };
    int x;
    int y;
    ~MPoint() {};
};



See more files for this project here

palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

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