Code Search for Developers
 
 
  

DropDownList.cpp from FreeOrion at Krugle


Show DropDownList.cpp syntax highlighted

/* GG is a GUI for SDL and OpenGL.
   Copyright (C) 2003 T. Zachary Laine

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public License
   as published by the Free Software Foundation; either version 2.1
   of the License, or (at your option) any later version.
   
   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.
    
   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA

   If you do not wish to comply with the terms of the LGPL please
   contact the author as other terms are available for a fee.
    
   Zach Laine
   whatwasthataddress@hotmail.com */

#include <GG/DropDownList.h>

#include <GG/GUI.h>
#include <GG/DrawUtil.h>
#include <GG/Scroll.h>
#include <GG/StyleFactory.h>
#include <GG/WndEditor.h>
#include <GG/WndEvent.h>


using namespace GG;

namespace {
    const int BORDER_THICK = 2; // should be the same as the BORDER_THICK value in GGListBox.h

    class ModalListPicker : public Wnd
    {
    public:
        ModalListPicker(DropDownList* drop_wnd, ListBox* lb_wnd) :
            Wnd(0, 0, GUI::GetGUI()->AppWidth(), GUI::GetGUI()->AppHeight(), CLICKABLE | MODAL),
            m_drop_wnd(drop_wnd),
            m_lb_wnd(lb_wnd),
            m_old_lb_ul(m_lb_wnd->UpperLeft())
        {
            Connect(m_lb_wnd->SelChangedSignal, &ModalListPicker::LBSelChangedSlot, this);
            Connect(m_lb_wnd->LeftClickedSignal, &ModalListPicker::LBLeftClickSlot, this);
            m_lb_ul = m_old_lb_ul + m_drop_wnd->UpperLeft();
            AttachChild(m_lb_wnd);
        }
        virtual void Render()
        {
            m_lb_wnd->MoveTo(m_lb_ul);
        }
        ~ModalListPicker()
        {
            m_lb_wnd->MoveTo(m_old_lb_ul);
            DetachChild(m_lb_wnd);
        }

    protected:
        virtual void LClick(const Pt& pt, Flags<ModKey> mod_keys) {m_done = true;}

    private:
        void LBSelChangedSlot(const std::set<int>& rows)
        {
            if (!rows.empty()) {
                m_drop_wnd->Select(*rows.begin());
                m_done = true;
            }
        }
        void LBLeftClickSlot(int, ListBox::Row*, const Pt&)
        {
            m_done = true;
        }

        DropDownList*  m_drop_wnd;
        ListBox*       m_lb_wnd;
        Pt             m_old_lb_ul;
        Pt             m_lb_ul;
    };
}

////////////////////////////////////////////////
// GG::DropDownList
////////////////////////////////////////////////
DropDownList::DropDownList() :
    Control(),
    m_current_item_idx(-1),
    m_LB(0)
{}

DropDownList::DropDownList(int x, int y, int w, int h, int drop_ht, Clr color, Flags<WndFlag> flags/* = CLICKABLE*/) :
    Control(x, y, w, h, flags),
    m_current_item_idx(-1),
    m_LB(GetStyleFactory()->NewDropDownListListBox(x, y, w, drop_ht, color, color, flags))
{
    SetStyle(LIST_SINGLESEL);
    // adjust size to keep correct height based on row height, etc.
    Wnd::SizeMove(Pt(x, y), Pt(x + Size().x, y + h + 2 * m_LB->CellMargin() + 2 * BORDER_THICK));
    m_LB->SizeMove(Pt(0, Height()), Pt(Width(), Height() + m_LB->Height()));
}

DropDownList::~DropDownList()
{
    delete m_LB;
}

const DropDownList::Row* DropDownList::CurrentItem() const
{
    return m_current_item_idx == -1 ? 0 : &m_LB->GetRow(m_current_item_idx);
}

int DropDownList::CurrentItemIndex() const
{
    return m_current_item_idx;
}

bool DropDownList::Empty() const
{
    return m_LB->Empty();
}

const DropDownList::Row& DropDownList::GetItem(int n) const
{
    return m_LB->GetRow(n);
}

bool DropDownList::Selected(int n) const
{
    return m_LB->Selected(n);
}

Clr DropDownList::InteriorColor() const
{
    return m_LB->InteriorColor();
}

int DropDownList::DropHeight() const
{
    return m_LB->Height();
}

Flags<ListBoxStyle> DropDownList::Style() const
{
    return m_LB->Style();
}

int DropDownList::NumRows() const
{
    return m_LB->NumRows();
}

int DropDownList::NumCols() const
{
    return m_LB->NumCols();
}

int DropDownList::SortCol() const
{
    return m_LB->SortCol();
}

int DropDownList::ColWidth(int n) const
{
    return m_LB->ColWidth(n);
}

Alignment DropDownList::ColAlignment(int n) const
{
    return m_LB->ColAlignment(n);
}

Alignment DropDownList::RowAlignment(int n) const
{
    return m_LB->RowAlignment(n);
}

Pt DropDownList::ClientUpperLeft() const
{
    return UpperLeft() + Pt(BORDER_THICK, BORDER_THICK);
}

Pt DropDownList::ClientLowerRight() const
{
    return LowerRight() - Pt(BORDER_THICK, BORDER_THICK);
}

void DropDownList::Render()
{
    // draw beveled rectangle around client area
    Pt ul = UpperLeft(), lr = LowerRight();
    Clr color_to_use = Disabled() ? DisabledColor(m_LB->Color()) : m_LB->Color();
    Clr int_color_to_use = Disabled() ? DisabledColor(m_LB->m_int_color) : m_LB->m_int_color;

    BeveledRectangle(ul.x, ul.y, lr.x, lr.y, int_color_to_use, color_to_use, false, BORDER_THICK);

    // draw ListBox::Row of currently displayed item, if any
    if (m_current_item_idx != -1) {
        Row* current_item = &m_LB->GetRow(m_current_item_idx);
        Pt offset = ClientUpperLeft() - current_item->UpperLeft();
        bool visible = current_item->Visible();
        current_item->OffsetMove(offset);
        if (!visible)
            current_item->Show();
        BeginClipping();
        GUI::GetGUI()->RenderWindow(current_item);
        EndClipping();
        current_item->OffsetMove(-offset);
        if (!visible)
            current_item->Hide();
    }
}

void DropDownList::LClick(const Pt& pt, Flags<ModKey> mod_keys)
{
    if (!Disabled()) {
        ModalListPicker picker(this, m_LB);
        const std::set<int>& LB_sels = m_LB->Selections();
        if (!LB_sels.empty()) {
            if (m_LB->m_vscroll)
                m_LB->m_vscroll->ScrollTo(0);
        }
        m_LB->m_first_col_shown = 0;
        picker.Run();
    }
}

void DropDownList::KeyPress(Key key, Flags<ModKey> mod_keys)
{
    if (!Disabled()) {
        switch (key) {
        case GGK_UP: // arrow-up (not numpad arrow)
            if (1 <= m_current_item_idx)
                Select(std::max(0, m_current_item_idx - 1));
            break;
        case GGK_DOWN: // arrow-down (not numpad arrow)
            if (m_current_item_idx < m_LB->NumRows())
                Select(std::min(m_current_item_idx + 1, m_LB->NumRows() - 1));
            break;
        case GGK_PAGEUP: // page up key (not numpad key)
            if (m_LB->NumRows())
                Select(std::max(0, m_current_item_idx - 10));
            break;
        case GGK_PAGEDOWN: // page down key (not numpad key)
            if (m_LB->NumRows())
                Select(std::min(m_current_item_idx + 10, m_LB->NumRows() - 1));
            break;
        case GGK_HOME: // home key (not numpad)
            if (m_LB->NumRows())
                Select(0);
            break;
        case GGK_END: // end key (not numpad)
            if (m_LB->NumRows())
                Select(m_LB->NumRows() - 1);
            break;
        default:
            Control::KeyPress(key, mod_keys);
        }
    } else {
        Control::KeyPress(key, mod_keys);
    }
}

void DropDownList::SizeMove(const Pt& ul, const Pt& lr)
{
    // adjust size to keep correct height based on row height, etc.
    Wnd::SizeMove(ul, lr);
    m_LB->SizeMove(Pt(0, Height()), Pt(Width(), Height() + m_LB->Height()));
}

void DropDownList::SetColor(Clr c)
{
    m_LB->SetColor(c);
}

int DropDownList::Insert(Row* row, int at/* = -1*/)
{
    return m_LB->Insert(row, at);
}

DropDownList::Row* DropDownList::Erase(int idx)
{
    if (idx == m_current_item_idx)
        m_current_item_idx = -1;
    else if (idx < m_current_item_idx)
        --m_current_item_idx;

    return m_LB->Erase(idx);
}

void DropDownList::Clear()
{
    m_current_item_idx = -1;
    m_LB->Clear();
}

DropDownList::Row& DropDownList::GetRow(int n)
{
    return m_LB->GetRow(n);
}

void DropDownList::Select(int row)
{
    int old_m_current_item_idx = m_current_item_idx;
    if (row <= -1 || m_LB->NumRows() <= row) {
        m_current_item_idx = -1;
        m_LB->DeselectAll();
    } else {
        m_current_item_idx = row;
        m_LB->SelectRow(m_current_item_idx);
    }

    if (m_current_item_idx != old_m_current_item_idx)
        SelChangedSignal(m_current_item_idx);
}

void DropDownList::SetInteriorColor(Clr c)
{
    m_LB->SetInteriorColor(c);
}

void DropDownList::SetDropHeight(int h)
{
    m_LB->Resize(Pt(Width(), h));
}

void DropDownList::SetStyle(Flags<ListBoxStyle> s)
{
    s &= ~(LIST_NOSEL | LIST_QUICKSEL | LIST_USERDELETE | LIST_BROWSEUPDATES);
    s |= LIST_SINGLESEL;
    m_LB->SetStyle(s);
    m_current_item_idx = -1;
}

void DropDownList::SetNumCols(int n)
{
    m_LB->SetNumCols(n);
}

void DropDownList::SetSortCol(int n)
{
    m_LB->SetSortCol(n);
    m_current_item_idx = -1;
}

void DropDownList::SetColWidth(int n, int w)
{
    m_LB->SetColWidth(n, w);
}

void DropDownList::LockColWidths()
{
    m_LB->LockColWidths();
}

void DropDownList::UnLockColWidths()
{
    m_LB->UnLockColWidths();
}

void DropDownList::SetColAlignment(int n, Alignment align) 
{
    m_LB->SetColAlignment(n, align);
}

void DropDownList::SetRowAlignment(int n, Alignment align) 
{
    m_LB->SetRowAlignment(n, align);
}

void DropDownList::DefineAttributes(WndEditor* editor)
{
    if (!editor)
        return;
    Control::DefineAttributes(editor);
    editor->Label("DropDownList");
    editor->Attribute("Current Item", m_current_item_idx);
}

ListBox* DropDownList::LB()
{
    return m_LB;
}




See more files for this project here

FreeOrion

FreeOrion brings nation building to a galactic scale with its full-featured grand campaign and in-game racial histories, in addition to the classic 4X model of galactic conquest and tactical combat.

Project homepage: http://sourceforge.net/projects/freeorion
Programming language(s): C,C++
License: other

  Ogre/
    Plugins/
      OISInput.cfg
      OISInput.cpp
      OISInput.h
      OgreGUIInputPlugin.cpp
      OgreGUIInputPlugin.h
      SConscript
    OgreGUI.cpp
    SConscript
  SDL/
    SConscript
    SDLGUI.cpp
  dialogs/
    ColorDlg.cpp
    FileDlg.cpp
    SConscript
    ThreeButtonDlg.cpp
  AlignmentFlags.cpp
  Base.cpp
  BrowseInfoWnd.cpp
  Button.cpp
  Clr.cpp
  Control.cpp
  Cursor.cpp
  DrawUtil.cpp
  DropDownList.cpp
  DynamicGraphic.cpp
  Edit.cpp
  EventPump.cpp
  Font.cpp
  GUI.cpp
  Layout.cpp
  ListBox.cpp
  Menu.cpp
  MultiEdit.cpp
  Plugin.cpp
  PluginInterface.cpp
  PtRect.cpp
  SConscript
  Scroll.cpp
  Slider.cpp
  StaticGraphic.cpp
  StyleFactory.cpp
  TabWnd.cpp
  TextControl.cpp
  Texture.cpp
  Timer.cpp
  Wnd.cpp
  WndEditor.cpp
  WndEvent.cpp
  ZList.cpp
  _vsnprintf.c