Code Search for Developers
 
 
  

default.txt from Sector-37 at Krugle


Show default.txt syntax highlighted

{
Material{
   Name=TestMat
   Shader=
   Texture2Name=
   TextureOffset=(1;2;3)
   TextureScale=(1;1;1)
   BlendingMode=bmOpaque
   FaceCulling=fcBufferDefault
   LibMaterialName=
   MaterialLibrary=
   MaterialOptions=[false;false]
   Texture{
      Compression=tcDefault
      EnvColor=(0;0;0;0)
      FilteringQuality=tfIsotropic
      ImageAlpha=tiaDefault
      ImageBrightness=1
      ImageClassName=PicFile Image{
         PictureFilename=..\..\media\GLScene.bmp
         }
      ImageGamma=1
      MagFilter=maLinear
      MappingMode=tmmUser
      MappingSCoordinates=(0;1;0;0)
      MappingTCoordinates=(0;1;0;0)
      MinFilter=miLinearMipmapLinear
      NormalMapScale=0.125
      TextureFormat=tfDefault
      TextureMode=tmDecal
      TextureWrap=twBoth
      }
   BackProperties{
      Ambient=(1;0.2;0.2;0.2)
      Diffuse=(1;0.8;0.8;0.8)
      Emission=(1;0;0;0)
      PolygonMode=pmFill
      Shininess=0
      Specular=(1;0;0;0)
   }
   FrontProperties{
      Ambient=(1;0.2;0.2;0.2)
      Diffuse=(1;0.8;0.8;0.8)
      Emission=(1;0;0;0)
      PolygonMode=pmFill
      Shininess=0
      Specular=(1;0;0;0)
   }
}
}




See more files for this project here

Sector-37

Sector-37 (real time 3D cosmic strategy)

Project homepage: http://sourceforge.net/projects/sector37
Programming language(s): Pascal
License: lgpl21

  Sprite.dsc
  clouds.dsc
  default.txt
  planet_day.dsc
  planet_day_origina_minel.dsc
  planet_night.dsc
  red.dsc
  scriptreflective.txt
  super_transparent_planet.dsc
  transparent_planet.dsc