Show default.txt syntax highlighted
{
Material{
Name=TestMat
Shader=
Texture2Name=
TextureOffset=(1;2;3)
TextureScale=(1;1;1)
BlendingMode=bmOpaque
FaceCulling=fcBufferDefault
LibMaterialName=
MaterialLibrary=
MaterialOptions=[false;false]
Texture{
Compression=tcDefault
EnvColor=(0;0;0;0)
FilteringQuality=tfIsotropic
ImageAlpha=tiaDefault
ImageBrightness=1
ImageClassName=PicFile Image{
PictureFilename=..\..\media\GLScene.bmp
}
ImageGamma=1
MagFilter=maLinear
MappingMode=tmmUser
MappingSCoordinates=(0;1;0;0)
MappingTCoordinates=(0;1;0;0)
MinFilter=miLinearMipmapLinear
NormalMapScale=0.125
TextureFormat=tfDefault
TextureMode=tmDecal
TextureWrap=twBoth
}
BackProperties{
Ambient=(1;0.2;0.2;0.2)
Diffuse=(1;0.8;0.8;0.8)
Emission=(1;0;0;0)
PolygonMode=pmFill
Shininess=0
Specular=(1;0;0;0)
}
FrontProperties{
Ambient=(1;0.2;0.2;0.2)
Diffuse=(1;0.8;0.8;0.8)
Emission=(1;0;0;0)
PolygonMode=pmFill
Shininess=0
Specular=(1;0;0;0)
}
}
}
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