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aselib.h from Nxabega at Krugle


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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "cmdlib.h"
#include "mathlib.h"
#include "polyset.h"

void		ASE_Load( const char *filename, qboolean verbose, qboolean meshanims );
int			ASE_GetNumSurfaces( void );
polyset_t	*ASE_GetSurfaceAnimation( int ndx, int *numFrames, int skipFrameStart, int skipFrameEnd, int maxFrames );
const char  *ASE_GetSurfaceName( int ndx );
void		ASE_Free( void );




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Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  aselib.c
  aselib.h
  bspfile.c
  bspfile.h
  cmdlib.c
  cmdlib.h
  imagelib.c
  imagelib.h
  jmemsrc.c
  jmemsrc.h
  l3dslib.c
  l3dslib.h
  mathlib.c
  mathlib.h
  md4.c
  mutex.c
  mutex.h
  polylib.c
  polylib.h
  polyset.h
  qfiles.h
  scriplib.c
  scriplib.h
  surfaceflags.h
  threads.c
  threads.h
  trilib.c
  trilib.h