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Color.java from Lightweight Java Game Library at Krugle


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/* 
 * Copyright (c) 2002-2004 LWJGL Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.util;
import java.io.Serializable;
import java.nio.ByteBuffer;

/**
 * A mutable Color class
 * @author $Author: cix_foo $
 * @version $Revision: 2301 $
 * $Id: Color.java 2301 2006-04-21 11:11:21Z cix_foo $
 */
public final class Color implements ReadableColor, Serializable, WritableColor {

	static final long serialVersionUID = 1L;

	/** Color components, publicly accessible */
	private byte red, green, blue, alpha;
	
	/**
	 * Constructor for Color.
	 */
	public Color() {
		this(0, 0, 0, 255);
	}

	/**
	 * Constructor for Color. Alpha defaults to 255.
	 */
	public Color(int r, int g, int b) {
		this(r, g, b, 255);
	}
	
	/**
	 * Constructor for Color. Alpha defaults to 255.
	 */
	public Color(byte r, byte g, byte b) {
		this(r, g, b, (byte) 255);
	}
	
	/**
	 * Constructor for Color.
	 */
	public Color(int r, int g, int b, int a) {
		set(r, g, b, a);
	}
	
	/**
	 * Constructor for Color.
	 */
	public Color(byte r, byte g, byte b, byte a) {
		set(r, g, b, a);
	}
	
	/**
	 * Constructor for Color
	 */
	public Color(ReadableColor c) {
		setColor(c);
	}

	/**
	 * Set a color
	 */
	public void set(int r, int g, int b, int a) {
		red = (byte) r;
		green = (byte) g;
		blue = (byte) b;
		alpha = (byte) a;
	}

	/**
	 * Set a color
	 */
	public void set(byte r, byte g, byte b, byte a) {
		this.red = r;
		this.green = g;
		this.blue = b;
		this.alpha = a;
	}

	/**
	 * Set a color
	 */
	public void set(int r, int g, int b) {
		set(r, g, b, 255);
	}

	/**
	 * Set a color
	 */
	public void set(byte r, byte g, byte b) {
		set(r, g, b, (byte) 255);
	}
	
	/**
	 * Accessor
	 */
	public int getRed() {
		return red & 0xFF;
	}

	/**
	 * Accessor
	 */
	public int getGreen() {
		return green & 0xFF;
	}

	/**
	 * Accessor
	 */
	public int getBlue() {
		return blue & 0xFF;
	}

	/**
	 * Accessor
	 */
	public int getAlpha() {
		return alpha & 0xFF;
	}
	
	/**
	 * Set the Red component
	 */
	public void setRed(int red) {
		this.red = (byte) red;
	}

	/**
	 * Set the Green component
	 */
	public void setGreen(int green) {
		this.green = (byte) green;
	}

	/**
	 * Set the Blue component
	 */
	public void setBlue(int blue) {
		this.blue = (byte) blue;
	}

	/**
	 * Set the Alpha component
	 */
	public void setAlpha(int alpha) {
		this.alpha = (byte) alpha;
	}

	/**
	 * Set the Red component
	 */
	public void setRed(byte red) {
		this.red = red;
	}

	/**
	 * Set the Green component
	 */
	public void setGreen(byte green) {
		this.green = green;
	}

	/**
	 * Set the Blue component
	 */
	public void setBlue(byte blue) {
		this.blue = blue;
	}

	/**
	 * Set the Alpha component
	 */
	public void setAlpha(byte alpha) {
		this.alpha = alpha;
	}

	/**
	 * Stringify
	 */
	public String toString() {
		return "Color [" + getRed() + ", " + getGreen() + ", " + getBlue() + ", " + getAlpha() + "]";
	}

	/**
	 * Equals
	 */
	public boolean equals(Object o) {
		return (o != null)
			&& (o instanceof ReadableColor)
			&& (((ReadableColor) o).getRed() == this.getRed())
			&& (((ReadableColor) o).getGreen() == this.getGreen())
			&& (((ReadableColor) o).getBlue() == this.getBlue())
			&& (((ReadableColor) o).getAlpha() == this.getAlpha());
	}
	
	/**
	 * Hashcode
	 */
	public int hashCode() {
		return (red << 24) | (green << 16) | (blue << 8) | alpha;
	}
	
	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#getAlphaByte()
	 */
	public byte getAlphaByte() {
		return alpha;
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#getBlueByte()
	 */
	public byte getBlueByte() {
		return blue;
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#getGreenByte()
	 */
	public byte getGreenByte() {
		return green;
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#getRedByte()
	 */
	public byte getRedByte() {
		return red;
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#writeRGBA(java.nio.ByteBuffer)
	 */
	public void writeRGBA(ByteBuffer dest) {
		dest.put(red);
		dest.put(green);
		dest.put(blue);
		dest.put(alpha);
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#writeRGB(java.nio.ByteBuffer)
	 */
	public void writeRGB(ByteBuffer dest) {
		dest.put(red);
		dest.put(green);
		dest.put(blue);
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#writeABGR(java.nio.ByteBuffer)
	 */
	public void writeABGR(ByteBuffer dest) {
		dest.put(alpha);
		dest.put(blue);
		dest.put(green);
		dest.put(red);
	}

	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#writeARGB(java.nio.ByteBuffer)
	 */
	public void writeARGB(ByteBuffer dest) {
		dest.put(alpha);
		dest.put(red);
		dest.put(green);
		dest.put(blue);
	}
	
	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#writeBGR(java.nio.ByteBuffer)
	 */
	public void writeBGR(ByteBuffer dest) {
		dest.put(blue);
		dest.put(green);
		dest.put(red);
	}
	
	/* (Overrides)
	 * @see com.shavenpuppy.jglib.ReadableColor#writeBGRA(java.nio.ByteBuffer)
	 */
	public void writeBGRA(ByteBuffer dest) {
		dest.put(blue);
		dest.put(green);
		dest.put(red);
		dest.put(alpha);
	}
	
	/**
	 * Read a color from a byte buffer
	 * @param src The source buffer
	 */
	public void readRGBA(ByteBuffer src) {
		red = src.get();
		green = src.get();
		blue = src.get();
		alpha = src.get();
	}

	/**
	 * Read a color from a byte buffer
	 * @param src The source buffer
	 */
	public void readRGB(ByteBuffer src) {
		red = src.get();
		green = src.get();
		blue = src.get();
	}

	/**
	 * Read a color from a byte buffer
	 * @param src The source buffer
	 */
	public void readARGB(ByteBuffer src) {
		alpha = src.get();
		red = src.get();
		green = src.get();
		blue = src.get();
	}

	/**
	 * Read a color from a byte buffer
	 * @param src The source buffer
	 */
	public void readBGRA(ByteBuffer src) {
		blue = src.get();
		green = src.get();
		red = src.get();
		alpha = src.get();
	}

	/**
	 * Read a color from a byte buffer
	 * @param src The source buffer
	 */
	public void readBGR(ByteBuffer src) {
		blue = src.get();
		green = src.get();
		red = src.get();
	}

	/**
	 * Read a color from a byte buffer
	 * @param src The source buffer
	 */
	public void readABGR(ByteBuffer src) {
		alpha = src.get();
		blue = src.get();
		green = src.get();
		red = src.get();
	}

	/**
	 * Set this color's color by copying another color
	 * @param src The source color
	 */
	public void setColor(ReadableColor src) {
		red = src.getRedByte();
		green = src.getGreenByte();
		blue = src.getBlueByte();
		alpha = src.getAlphaByte();
	}
	
	/**
	 * HSB to RGB conversion, pinched from java.awt.Color.
	 * @param hue (0..1.0f)
	 * @param saturation (0..1.0f)
	 * @param brightness (0..1.0f)
	 */
    public void fromHSB(float hue, float saturation, float brightness) {
		if (saturation == 0.0F) {
			red = green = blue = (byte) (brightness * 255F + 0.5F);
		} else {
			float f3 = (hue - (float) Math.floor(hue)) * 6F;
			float f4 = f3 - (float) Math.floor(f3);
			float f5 = brightness * (1.0F - saturation);
			float f6 = brightness * (1.0F - saturation * f4);
			float f7 = brightness * (1.0F - saturation * (1.0F - f4));
			switch ((int) f3) {
				case 0 :
					red = (byte) (brightness * 255F + 0.5F);
					green = (byte) (f7 * 255F + 0.5F);
					blue = (byte) (f5 * 255F + 0.5F);
					break;
				case 1 :
					red = (byte) (f6 * 255F + 0.5F);
					green = (byte) (brightness * 255F + 0.5F);
					blue = (byte) (f5 * 255F + 0.5F);
					break;
				case 2 :
					red = (byte) (f5 * 255F + 0.5F);
					green = (byte) (brightness * 255F + 0.5F);
					blue = (byte) (f7 * 255F + 0.5F);
					break;
				case 3 :
					red = (byte) (f5 * 255F + 0.5F);
					green = (byte) (f6 * 255F + 0.5F);
					blue = (byte) (brightness * 255F + 0.5F);
					break;
				case 4 :
					red = (byte) (f7 * 255F + 0.5F);
					green = (byte) (f5 * 255F + 0.5F);
					blue = (byte) (brightness * 255F + 0.5F);
					break;
				case 5 :
					red = (byte) (brightness * 255F + 0.5F);
					green = (byte) (f5 * 255F + 0.5F);
					blue = (byte) (f6 * 255F + 0.5F);
					break;
			}
		}
	}

	/**
	 * RGB to HSB conversion, pinched from java.awt.Color.
	 * The HSB value is returned in dest[] if dest[] is supplied.
	 * Values range from 0..1
	 * @param dest Destination floats, or null
	 * @return dest, or a new float array
	 */
	public float[] toHSB(float dest[]) {
		int r = getRed();
		int g = getGreen();
		int b = getBlue();
		if (dest == null)
			dest = new float[3];
		int l = r <= g ? g : r;
		if (b > l)
			l = b;
		int i1 = r >= g ? g : r;
		if (b < i1)
			i1 = b;
		float brightness = l / 255F;
		float saturation;
		if (l != 0)
			saturation = (float) (l - i1) / (float) l;
		else
			saturation = 0.0F;
		float hue;
		if (saturation == 0.0F) {
			hue = 0.0F;
		} else {
			float f3 = (float) (l - r) / (float) (l - i1);
			float f4 = (float) (l - g) / (float) (l - i1);
			float f5 = (float) (l - b) / (float) (l - i1);
			if (r == l)
				hue = f5 - f4;
			else if (g == l)
				hue = (2.0F + f3) - f5;
			else
				hue = (4F + f4) - f3;
			hue /= 6F;
			if (hue < 0.0F)
				hue++;
		}
		dest[0] = hue;
		dest[1] = saturation;
		dest[2] = brightness;
		return dest;
	}

}




See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  applet/
    AppletLoader.java
    LWJGLInstaller.java
  generator/
    ALTypeMap.java
    ALboolean.java
    ALbyte.java
    ALdouble.java
    ALenum.java
    ALfloat.java
    ALint.java
    ALshort.java
    ALsizei.java
    ALubyte.java
    ALuint.java
    ALvoid.java
    Auto.java
    AutoResultSize.java
    AutoSize.java
    AutoType.java
    BufferKind.java
    BufferObject.java
    CachedReference.java
    CachedResult.java
    Check.java
    Code.java
    Const.java
    Constant.java
    ContextCapabilitiesGenerator.java
    ContextGeneratorProcessorFactory.java
    Extension.java
    FieldsGenerator.java
    GLTypeMap.java
    GLbitfield.java
    GLboolean.java
    GLbyte.java
    GLchar.java
    GLcharARB.java
    GLclampd.java
    GLclampf.java
    GLdouble.java
    GLenum.java
    GLfloat.java
    GLhalf.java
    GLhandleARB.java
    GLint.java
    GLint64EXT.java
    GLintptr.java
    GLintptrARB.java
    GLshort.java
    GLsizei.java
    GLsizeiptr.java
    GLsizeiptrARB.java
    GLubyte.java
    GLuint.java
    GLuint64EXT.java
    GLushort.java
    GLvoid.java
    GenerateAutos.java
    GeneratorProcessorFactory.java
    GeneratorVisitor.java
    Indirect.java
    JNITypeTranslator.java
    JavaMethodsGenerator.java
    JavaTypeTranslator.java
    Mode.java
    NativeMethodStubsGenerator.java
    NativeType.java
    NativeTypeTranslator.java
    NoErrorCheck.java
    NullTerminated.java
    OutParameter.java
    Platform.java
    PlatformDependent.java
    PostfixTranslator.java
    ReferencesGeneratorProcessorFactory.java
    RegisterStubsGenerator.java
    Result.java
    SignatureTranslator.java
    Signedness.java
    StripPostfix.java
    TypeInfo.java
    TypeMap.java
  jinput/
  vector/
  Color.java
  Dimension.java
  Display.java
  Point.java
  ReadableColor.java
  ReadableDimension.java
  ReadablePoint.java
  ReadableRectangle.java
  Rectangle.java
  Renderable.java
  Timer.java
  WaveData.java
  WritableColor.java
  WritableDimension.java
  WritablePoint.java
  WritableRectangle.java
  XPMFile.java