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hash.h from Equalizer - Multipipe Rendering at Krugle


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/* Copyright (c) 2005-2007, Stefan Eilemann <eile@equalizergraphics.com> 
   All rights reserved. */

#ifndef EQBASE_HASH_H
#define EQBASE_HASH_H

#include <eq/base/base.h>
#include <eq/base/stdExt.h>

namespace eqBase
{
    /** A hash for pointer keys. */
    template<class K, class T> class PtrHash 
#ifdef WIN32_VC
        : public stde::hash_map< K, T, stde::hash_compare< const void* > >
#else
        : public stde::hash_map< K, T, stde::hash< const void* > >
#endif
    {};
}

#endif // EQBASE_HASH_H




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Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21

  barrier.cpp
  barrier.h
  base.h
  clock.h
  debug.cpp
  debug.h
  definesWin32.h
  executionListener.h
  hash.h
  idPool.cpp
  idPool.h
  launcher.cpp
  launcher.h
  lock.cpp
  lock.h
  log.cpp
  log.h
  monitor.h
  mtQueue.h
  nonCopyable.h
  perThread.h
  process.cpp
  process.h
  refPtr.h
  referenced.h
  requestHandler.cpp
  requestHandler.h
  rng.h
  scopedMutex.h
  sema.cpp
  sema.h
  spinLock.cpp
  spinLock.h
  stdExt.h
  thread.cpp
  thread.h
  timedLock.cpp
  timedLock.h
  types.h
  userdata.h